Construction, Projection, Distraction: Contexts and Technics of the First-Person Video Game

An investigation into 3D video games as digital Potemkin villages: perspective-baiting decoy constructions employing skeuomorphism and trompe l'oeil. The aesthetic histories, heuristics, and rhetorics which underlie first-person video games are discussed, then fashioned into a critique of the genre through a proposal for a new video game in which players copy and paste 2D textures from and onto structures within the 3D environment.

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Publication Details

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SUNY Digital Repository Support (State University of New York System)
Published
2026-08-17
Primary Topic
Digital Games and Media
Type
article
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article

Construction, Projection, Distraction: Contexts and Technics of the First-Person Video Game

Robin Mendoza
SUNY Digital Repository Support (State University of New York System)
Digital Games and Media
article

Construction, Projection, Distraction: Contexts and Technics of the First-Person Video Game

Robin Mendoza
article en

Abstract

An investigation into 3D video games as digital Potemkin villages: perspective-baiting decoy constructions employing skeuomorphism and trompe l'oeil. The aesthetic histories, heuristics, and rhetorics which underlie first-person video games are discussed, then fashioned into a critique of the genre through a proposal for a new video game in which players copy and paste 2D textures from and onto structures within the 3D environment.

SUNY Digital Repository Support (State University of New York System)
Sustainable cities and communities
Openalex Percentile: Top 3%
Digital Games and Media
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Construction, Projection, Distraction: Contexts and Technics of the First-Person Video Game — Robin Mendoza · SUNY Digital Repository Support (State University of New York System) (2026) | TGRS Research Map | TGRS