Uncovering Cross-Domain Digital Fandom Communities for Sustainable Online Engagement

Digital fandom has moved beyond entertainment into sports and entrepreneurial contexts, but the network forms of these communities remain unclear. This study compares nine anonymized Weibo repost networks across entrepreneurial, sports, and entertainment domains. It uses a shared role framework and a common set of social network indicators, with analysis drawn on 22,727 standardized repost records. Across domains, the networks showed low reciprocity, high flow hierarchy, and many peripheral participants. Domain-level patterns also differed. Entrepreneurial fandom showed a hub-mediated, broadcast-like pattern. Sports fandom most closely resembled a hierarchical core–periphery or broadcast-like structure. Entertainment fandom showed a intermediary-centered hierarchical broadcast pattern. The study offers a comparative network view of sustainable online engagement.

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Publication Details

Journal
Sustainability
Published
2026-08-18
DOI
https://doi.org/10.3390/su18168462
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
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article

Uncovering Cross-Domain Digital Fandom Communities for Sustainable Online Engagement

Tian-Fang Zhao, Ling-Ling Zhang
Sustainability
Impact of Technology on Adolescents
article

Uncovering Cross-Domain Digital Fandom Communities for Sustainable Online Engagement

Tian-Fang Zhao, Ling-Ling Zhang
article en

Abstract

Digital fandom has moved beyond entertainment into sports and entrepreneurial contexts, but the network forms of these communities remain unclear. This study compares nine anonymized Weibo repost networks across entrepreneurial, sports, and entertainment domains. It uses a shared role framework and a common set of social network indicators, with analysis drawn on 22,727 standardized repost records. Across domains, the networks showed low reciprocity, high flow hierarchy, and many peripheral participants. Domain-level patterns also differed. Entrepreneurial fandom showed a hub-mediated, broadcast-like pattern. Sports fandom most closely resembled a hierarchical core–periphery or broadcast-like structure. Entertainment fandom showed a intermediary-centered hierarchical broadcast pattern. The study offers a comparative network view of sustainable online engagement.

SustainabilityVol. 18(16)
Jinan University (CN)
Openalex Percentile: Top 4%
Impact of Technology on Adolescents
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