Presenting and Evaluating Smart2: A Bidirectional Real-Time Input Framework for Smartphone–Smartwatch Videogames
Smartwatches offer new opportunities for extending mobile gameplay through wearable input, but their integration into real-time game interactions requires communication frameworks capable of maintaining low and stable latency. This study evaluates Smart2, a smartwatch–smartphone communication module designed to integrate Wear OS input into Unity-based mobile games. The framework was evaluated through five minigames implementing Tap, D-Pad, Hold, Joystick, and motion-based input. A quantitative latency evaluation was conducted across five Android smartphones using a Samsung Galaxy Watch 7 as the smartwatch input device. Latency was estimated through a round-trip time approach and reported as estimated one-way latency. Results showed stable connectivity and no observed message loss, as verified through sequential event identifiers and their corresponding acknowledgments. A two-factor main-effects ANOVA showed statistically significant differences in mean estimated one-way latency between the five experimental tests and between minigames, indicating variability in the evaluated test conditions and interaction modalities. These findings suggest that Smart2 can support real-time smartwatch-based interaction in Unity gameplay while highlighting the importance of evaluating latency in relation to both test conditions and interaction design.
Authors
- Ismael Gallardo (ORCID: https://orcid.org/0000-0003-3375-7942)
- Felipe Besoaín (ORCID: https://orcid.org/0000-0002-2810-9433)
- Claudio Rubio Naranjo
Institutions
- University of Talca (CL)
Publication Details
- Journal
- Multimodal Technologies and Interaction
- Published
- 2026-08-18
- DOI
- https://doi.org/10.3390/mti10080086
- Primary Topic
- Interactive and Immersive Displays
- Type
- article
- Field-Weighted Citation Impact
- 0.00