Presenting and Evaluating Smart2: A Bidirectional Real-Time Input Framework for Smartphone–Smartwatch Videogames

Smartwatches offer new opportunities for extending mobile gameplay through wearable input, but their integration into real-time game interactions requires communication frameworks capable of maintaining low and stable latency. This study evaluates Smart2, a smartwatch–smartphone communication module designed to integrate Wear OS input into Unity-based mobile games. The framework was evaluated through five minigames implementing Tap, D-Pad, Hold, Joystick, and motion-based input. A quantitative latency evaluation was conducted across five Android smartphones using a Samsung Galaxy Watch 7 as the smartwatch input device. Latency was estimated through a round-trip time approach and reported as estimated one-way latency. Results showed stable connectivity and no observed message loss, as verified through sequential event identifiers and their corresponding acknowledgments. A two-factor main-effects ANOVA showed statistically significant differences in mean estimated one-way latency between the five experimental tests and between minigames, indicating variability in the evaluated test conditions and interaction modalities. These findings suggest that Smart2 can support real-time smartwatch-based interaction in Unity gameplay while highlighting the importance of evaluating latency in relation to both test conditions and interaction design.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2026-08-18
DOI
https://doi.org/10.3390/mti10080086
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

Presenting and Evaluating Smart2: A Bidirectional Real-Time Input Framework for Smartphone–Smartwatch Videogames

Ismael Gallardo, Felipe Besoaín, Claudio Rubio Naranjo
Multimodal Technologies and Interaction
Interactive and Immersive Displays
article

Presenting and Evaluating Smart2: A Bidirectional Real-Time Input Framework for Smartphone–Smartwatch Videogames

Ismael Gallardo, Felipe Besoaín, Claudio Rubio Naranjo
article en

Abstract

Smartwatches offer new opportunities for extending mobile gameplay through wearable input, but their integration into real-time game interactions requires communication frameworks capable of maintaining low and stable latency. This study evaluates Smart2, a smartwatch–smartphone communication module designed to integrate Wear OS input into Unity-based mobile games. The framework was evaluated through five minigames implementing Tap, D-Pad, Hold, Joystick, and motion-based input. A quantitative latency evaluation was conducted across five Android smartphones using a Samsung Galaxy Watch 7 as the smartwatch input device. Latency was estimated through a round-trip time approach and reported as estimated one-way latency. Results showed stable connectivity and no observed message loss, as verified through sequential event identifiers and their corresponding acknowledgments. A two-factor main-effects ANOVA showed statistically significant differences in mean estimated one-way latency between the five experimental tests and between minigames, indicating variability in the evaluated test conditions and interaction modalities. These findings suggest that Smart2 can support real-time smartwatch-based interaction in Unity gameplay while highlighting the importance of evaluating latency in relation to both test conditions and interaction design.

Multimodal Technologies and InteractionVol. 10(8)
University of Talca (CL)
Openalex Percentile: Top 7%
Interactive and Immersive Displays
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