The Phenomenal Playing Field: Self-Relative Processing and Why a World Is Experienced

Why is perception experienced rather than merely processed? A familiar answer begins with neural or computational functions—discrimination, integration, access, report, control—and then asks why experience accompanies them. This paper proposes that the formulation already contains the mistake. In sensory cases, experience is not a further product appended to the right kind of processing. It is the active organisation of a world in relation to a causally continuing self, at the spatial, temporal and practical grain at which that self can inhabit and manipulate it. We call this organisation the movie, while stressing that the metaphor is not limited to vision and does not imply an inner screen or spectator. The movie is a temporally thick, multisensory, self-centred field containing sights, sounds, bodily sensations, remembered structure and possible movement. Its centre is not a Cartesian point. It is a distributed family of self-loci—where I see from, where I hear from, what counts as my body, what is within reach, what threatens me, and which consequences are mine. Sensory processing becomes phenomenal, on the proposed identity claim, when it is organised as the presently manipulable relation between this distributed self and its world. There is no second rendering step in which already completed information is turned into experience. The paper also asks why experience has its familiar grain. An organism does not ordinarily model its world molecule by molecule, nor does it continuously integrate every local computation. It constructs a task-sufficient action world: stable enough to bind objects and consequences across time, compressed enough to avoid irrelevant detail, and rich enough to support counterfactual manipulation. This is an evolutionary economy claim, not a direct derivation of phenomenology from energy minimisation. The argument stands independently of any synthetic implementation. It yields empirical pressure points concerning bodily perspective, cross-modal continuity, representational grain and the difference between detecting an anomaly and representing what changed. Companion computational studies are mentioned only as tests of these adjacent functional claims. They cannot establish phenomenology, and no result from them is used as a premise of the identity thesis.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-08-17
DOI
https://doi.org/10.5281/zenodo.21984600
Primary Topic
Embodied and Extended Cognition
Type
preprint
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The Phenomenal Playing Field: Self-Relative Processing and Why a World Is Experienced

Parag Garg
Zenodo (CERN European Organization for Nuclear Research)
Embodied and Extended Cognition
preprint

The Phenomenal Playing Field: Self-Relative Processing and Why a World Is Experienced

Parag Garg
preprint en

Abstract

Why is perception experienced rather than merely processed? A familiar answer begins with neural or computational functions—discrimination, integration, access, report, control—and then asks why experience accompanies them. This paper proposes that the formulation already contains the mistake. In sensory cases, experience is not a further product appended to the right kind of processing. It is the active organisation of a world in relation to a causally continuing self, at the spatial, temporal and practical grain at which that self can inhabit and manipulate it. We call this organisation the movie, while stressing that the metaphor is not limited to vision and does not imply an inner screen or spectator. The movie is a temporally thick, multisensory, self-centred field containing sights, sounds, bodily sensations, remembered structure and possible movement. Its centre is not a Cartesian point. It is a distributed family of self-loci—where I see from, where I hear from, what counts as my body, what is within reach, what threatens me, and which consequences are mine. Sensory processing becomes phenomenal, on the proposed identity claim, when it is organised as the presently manipulable relation between this distributed self and its world. There is no second rendering step in which already completed information is turned into experience. The paper also asks why experience has its familiar grain. An organism does not ordinarily model its world molecule by molecule, nor does it continuously integrate every local computation. It constructs a task-sufficient action world: stable enough to bind objects and consequences across time, compressed enough to avoid irrelevant detail, and rich enough to support counterfactual manipulation. This is an evolutionary economy claim, not a direct derivation of phenomenology from energy minimisation. The argument stands independently of any synthetic implementation. It yields empirical pressure points concerning bodily perspective, cross-modal continuity, representational grain and the difference between detecting an anomaly and representing what changed. Companion computational studies are mentioned only as tests of these adjacent functional claims. They cannot establish phenomenology, and no result from them is used as a premise of the identity thesis.

Zenodo (CERN European Organization for Nuclear Research)
Taunton & Somerset NHS Foundation Trust (GB), Somerset NHS Foundation Trust
Reduced inequalities
Embodied and Extended Cognition
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