High-Fidelity Gaussian Splatting from MVS Clouds: An Iterative Spatial Decomposition framework

3D Gaussian Splatting has become a main technique for fast 3D scene reconstruction and editing, leveraging an efficient and flexible explicit representation for high-fidelity real-time rendering. However, the quality of the point clouds used to initialize Gaussians remains a key factor that limits fine-grained geometry reconstruction. To address this limitation, we propose an Iterative Spatial Decomposition (ISD) framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting. ISD mitigates the mismatch between dense MVS point clouds and Gaussian sparsity by iteratively partitioning the scene into voxels of adaptive granularity and performing density-aware point assignment. Building on ISD, we introduce Hierarchical Geometric Prior Sampling (HGPS) to substantially reduce redundancy in MVS point clouds while preserving critical details, thereby providing a more robust geometric foundation for reconstruction. We further develop Hierarchical Geometry-aware Initialization (HGI), which uses a voxel-radius-based adaptive parameter initialization and replaces the iterative KNN-based procedure with batch computation, enabling efficient and robust Gaussian initialization. Additionally, we propose a Hierarchical Geometry-aware Densification (HGD) method. By dynamically identifying over-reconstructed or under-reconstructed regions through voxel constraints, HGD enhances detail reconstruction quality while controlling storage overhead. Extensive experiments on Mip‑NeRF360, Tanks & Temples, and Deep Blending demonstrate significant improvements in rendering quality, achieving state-of-the-art LPIPS performance. These results indicate that our approach effectively alleviates deficiencies in the geometric priors of initial point clouds and recovers richer geometric details.

Authors

Institutions

Publication Details

Journal
ACM Transactions on Multimedia Computing Communications and Applications
Published
2026-08-14
DOI
https://doi.org/10.1145/3838715
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

High-Fidelity Gaussian Splatting from MVS Clouds: An Iterative Spatial Decomposition framework

Zonghua Yu, Rong Fei, Junhuai Li, Kuanhong Cheng et al.
ACM Transactions on Multimedia Computing Communications and Applications
3D Shape Modeling and Analysis
article

High-Fidelity Gaussian Splatting from MVS Clouds: An Iterative Spatial Decomposition framework

Zonghua Yu, Rong Fei, Junhuai Li, Kuanhong Cheng, Huaijun Wang, Shuai Hu, Xiujuan Li, Lihua Wang
article en

Abstract

3D Gaussian Splatting has become a main technique for fast 3D scene reconstruction and editing, leveraging an efficient and flexible explicit representation for high-fidelity real-time rendering. However, the quality of the point clouds used to initialize Gaussians remains a key factor that limits fine-grained geometry reconstruction. To address this limitation, we propose an Iterative Spatial Decomposition (ISD) framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting. ISD mitigates the mismatch between dense MVS point clouds and Gaussian sparsity by iteratively partitioning the scene into voxels of adaptive granularity and performing density-aware point assignment. Building on ISD, we introduce Hierarchical Geometric Prior Sampling (HGPS) to substantially reduce redundancy in MVS point clouds while preserving critical details, thereby providing a more robust geometric foundation for reconstruction. We further develop Hierarchical Geometry-aware Initialization (HGI), which uses a voxel-radius-based adaptive parameter initialization and replaces the iterative KNN-based procedure with batch computation, enabling efficient and robust Gaussian initialization. Additionally, we propose a Hierarchical Geometry-aware Densification (HGD) method. By dynamically identifying over-reconstructed or under-reconstructed regions through voxel constraints, HGD enhances detail reconstruction quality while controlling storage overhead. Extensive experiments on Mip‑NeRF360, Tanks & Temples, and Deep Blending demonstrate significant improvements in rendering quality, achieving state-of-the-art LPIPS performance. These results indicate that our approach effectively alleviates deficiencies in the geometric priors of initial point clouds and recovers richer geometric details.

ACM Transactions on Multimedia Computing Communications and Applications
Xi'an University of Technology (CN), China United Network Communications Group (China) (CN)
Sustainable cities and communities
Openalex Percentile: Top 11%
3D Shape Modeling and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.