Virtual Reality-Facilitated Creative Thinking Mapping to Enhance Performance Skills, Choreographic Creative Expression, and Collective Self-Efficacy in Performing Arts Programs: An Experiential Learning Theory Perspective

Grounded in experiential learning theory, this study proposed a virtual reality-facilitated creative thinking mapping (VR-CTM) approach, designed to guide learning through immersive experiences. To evaluate its effectiveness, a quasi-experimental design was implemented to compare the VR-CTM approach with a conventional creative thinking mapping (C-CTM) approach. Two classes of students enrolled in elective university performing arts courses were recruited. One class (N = 45) was the experimental group adopting the VR-CTM approach; the other class (N = 40) was the control group adopting the C-CTM approach. Results indicated that students adopting the VR-CTM approach demonstrated significantly better performance skills than those adopting the C-CTM approach. Furthermore, for learners with higher initial levels of choreographic creative expression, students in the VR-CTM group demonstrated better post-intervention performance than those in the C-CTM group. For learners with lower initial collective self-efficacy, students in the VR-CTM group demonstrated greater post-intervention self-efficacy than those in the C-CTM group. Finally, the creative thinking maps produced by the VR-CTM group contained more specific and comprehensive creative planning than those produced by the C-CTM group.

Authors

Institutions

Publication Details

Journal
Journal of Educational Computing Research
Published
2026-08-13
DOI
https://doi.org/10.1177/07356331261477592
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual Reality-Facilitated Creative Thinking Mapping to Enhance Performance Skills, Choreographic Creative Expression, and Collective Self-Efficacy in Performing Arts Programs: An Experiential Learning Theory Perspective

Lu‐Ho Hsia, Sheng-Kai Chiu, Gwo‐Jen Hwang, Gwo‐Haur Hwang et al.
Journal of Educational Computing Research
Virtual Reality Applications and Impacts
article

Virtual Reality-Facilitated Creative Thinking Mapping to Enhance Performance Skills, Choreographic Creative Expression, and Collective Self-Efficacy in Performing Arts Programs: An Experiential Learning Theory Perspective

Lu‐Ho Hsia, Sheng-Kai Chiu, Gwo‐Jen Hwang, Gwo‐Haur Hwang, Chih‐Hung Chen
article en

Abstract

Grounded in experiential learning theory, this study proposed a virtual reality-facilitated creative thinking mapping (VR-CTM) approach, designed to guide learning through immersive experiences. To evaluate its effectiveness, a quasi-experimental design was implemented to compare the VR-CTM approach with a conventional creative thinking mapping (C-CTM) approach. Two classes of students enrolled in elective university performing arts courses were recruited. One class (N = 45) was the experimental group adopting the VR-CTM approach; the other class (N = 40) was the control group adopting the C-CTM approach. Results indicated that students adopting the VR-CTM approach demonstrated significantly better performance skills than those adopting the C-CTM approach. Furthermore, for learners with higher initial levels of choreographic creative expression, students in the VR-CTM group demonstrated better post-intervention performance than those in the C-CTM group. For learners with lower initial collective self-efficacy, students in the VR-CTM group demonstrated greater post-intervention self-efficacy than those in the C-CTM group. Finally, the creative thinking maps produced by the VR-CTM group contained more specific and comprehensive creative planning than those produced by the C-CTM group.

Journal of Educational Computing Research
National Taiwan University of Science and Technology (TW), National Taichung University of Education (TW), National Chin-Yi University of Technology (TW), National Yunlin University of Science and Technology (TW), Yuan Ze University (TW)
Quality Education
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.