Impact of Traditional, Augmented Reality, and Virtual Reality Instruction on Behavioural Engagement, Historical Empathy, and Historical Thinking Skills

HRMARS - This study examined the impact of Traditional, Augmented Reality (AR), and Virtual Reality (VR) instructional approaches on students’ behavioural engagement, historical empathy, and historical thinking skills in history education. A quantitative quasi-experimental pre-test and post-test design was employed to compare the learning outcomes of students exposed to the three instructional approaches. Behavioural engagement was measured using a 7-point Likert scale, historical empathy was assessed on a 0–100 scale, and historical thinking skills were measured using a scenario-based test scored out of 100. The findings revealed improvements across all three instructional groups; however, the magnitude of improvement was substantially greater among students who received AR and VR instruction. Behavioural engagement increased by 0.6 points in the Traditional group, 2.1 points in the AR group, and 2.8 points in the VR group. Historical empathy increased by 6, 19, and 28 points, respectively, while historical thinking skills increased by 9, 26, and 35 points. One-way ANOVA results indicated statistically significant differences among the three instructional groups for behavioural engagement (F = 29.44, p < .001), historical empathy (F = 34.12, p < .001), and historical thinking skills (F = 41.87, p < .001). Overall, the results demonstrated a consistent pattern of VR > AR > Traditional across all three outcomes. The findings suggest that immersive and interactive technologies, particularly VR, can enhance students’ participation, historical perspective-taking, empathy, and disciplinary historical thinking. The study highlights the potential of integrating AR and VR with teacher guidance, historical evidence, inquiry-based learning, and reflective activities to create more engaging and meaningful history-learning experiences.

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Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2026-08-13
DOI
https://doi.org/10.6007/ijarped/v15-i3/28756
Primary Topic
Educator Training and Historical Pedagogy
Type
article
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article

Impact of Traditional, Augmented Reality, and Virtual Reality Instruction on Behavioural Engagement, Historical Empathy, and Historical Thinking Skills

Liang Jie, Mahendran Maniam
International Journal of Academic Research in Progressive Education and Development
Educator Training and Historical Pedagogy
article

Impact of Traditional, Augmented Reality, and Virtual Reality Instruction on Behavioural Engagement, Historical Empathy, and Historical Thinking Skills

Liang Jie, Mahendran Maniam
article en

Abstract

HRMARS - This study examined the impact of Traditional, Augmented Reality (AR), and Virtual Reality (VR) instructional approaches on students’ behavioural engagement, historical empathy, and historical thinking skills in history education. A quantitative quasi-experimental pre-test and post-test design was employed to compare the learning outcomes of students exposed to the three instructional approaches. Behavioural engagement was measured using a 7-point Likert scale, historical empathy was assessed on a 0–100 scale, and historical thinking skills were measured using a scenario-based test scored out of 100. The findings revealed improvements across all three instructional groups; however, the magnitude of improvement was substantially greater among students who received AR and VR instruction. Behavioural engagement increased by 0.6 points in the Traditional group, 2.1 points in the AR group, and 2.8 points in the VR group. Historical empathy increased by 6, 19, and 28 points, respectively, while historical thinking skills increased by 9, 26, and 35 points. One-way ANOVA results indicated statistically significant differences among the three instructional groups for behavioural engagement (F = 29.44, p < .001), historical empathy (F = 34.12, p < .001), and historical thinking skills (F = 41.87, p < .001). Overall, the results demonstrated a consistent pattern of VR > AR > Traditional across all three outcomes. The findings suggest that immersive and interactive technologies, particularly VR, can enhance students’ participation, historical perspective-taking, empathy, and disciplinary historical thinking. The study highlights the potential of integrating AR and VR with teacher guidance, historical evidence, inquiry-based learning, and reflective activities to create more engaging and meaningful history-learning experiences.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 15(3)
Quality Education
Openalex Percentile: Top 4%
Educator Training and Historical Pedagogy
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Impact of Traditional, Augmented Reality, and Virtual Reality Instruction on Behavioural Engagement, Historical Empathy, and Historical Thinking Skills — Liang Jie, Mahendran Maniam · International Journal of Academic Research in Progressive Education and Development (2026) | TGRS Research Map | TGRS