The Effects of Immersion and Interactivity on Presence, Arousal, and Fear When Public Speaking in Front of a Virtual Audience

Abstract Virtual reality (VR) may assist individuals who have public speaking anxiety. However, technical factors that influence the level of immersion experienced and ability to interact with the environment may determine the effectiveness of VR-based treatment. The current study investigated the effect of immersion and interactivity in a virtual public speaking scenario on presence, physiological arousal, and state anxiety. Participants (N = 78) with a self-reported fear of public speaking gave impromptu speeches in a virtual environment. Participants were assigned to one of two immersion groups of either a computer monitor showing a video from a static position (low immersion) or a head-mounted display showing a 360° video (high immersion) and completed two impromptu speeches using no interactive elements or by interacting with a visual aid. Presence was influenced by immersion in that the head mounted display evoked greater presence than the computer monitor. Heart rate and state anxiety did not differ between immersion groups. However, heart rate was higher in the non-interactive condition than during the baseline measurement whereas there was no difference from baseline for the interactive condition. These findings support the use of head-mounted solutions over monitors in exposure programs for the fear of public speaking. High levels of physical interactivity are less necessary, although future research could focus on interactive virtual social elements in treatments for social fears.

Authors

Institutions

Publication Details

Journal
PRESENCE Virtual and Augmented Reality
Published
2026-08-14
DOI
https://doi.org/10.1162/pres.a.455
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Effects of Immersion and Interactivity on Presence, Arousal, and Fear When Public Speaking in Front of a Virtual Audience

Siavash Bandarian‐Balooch, Brett J. Parton, David L. Neumann
PRESENCE Virtual and Augmented Reality
Virtual Reality Applications and Impacts
article

The Effects of Immersion and Interactivity on Presence, Arousal, and Fear When Public Speaking in Front of a Virtual Audience

Siavash Bandarian‐Balooch, Brett J. Parton, David L. Neumann
article en

Abstract

Abstract Virtual reality (VR) may assist individuals who have public speaking anxiety. However, technical factors that influence the level of immersion experienced and ability to interact with the environment may determine the effectiveness of VR-based treatment. The current study investigated the effect of immersion and interactivity in a virtual public speaking scenario on presence, physiological arousal, and state anxiety. Participants (N = 78) with a self-reported fear of public speaking gave impromptu speeches in a virtual environment. Participants were assigned to one of two immersion groups of either a computer monitor showing a video from a static position (low immersion) or a head-mounted display showing a 360° video (high immersion) and completed two impromptu speeches using no interactive elements or by interacting with a visual aid. Presence was influenced by immersion in that the head mounted display evoked greater presence than the computer monitor. Heart rate and state anxiety did not differ between immersion groups. However, heart rate was higher in the non-interactive condition than during the baseline measurement whereas there was no difference from baseline for the interactive condition. These findings support the use of head-mounted solutions over monitors in exposure programs for the fear of public speaking. High levels of physical interactivity are less necessary, although future research could focus on interactive virtual social elements in treatments for social fears.

PRESENCE Virtual and Augmented Reality
Griffith University (AU)
Openalex Percentile: Top 7%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Effects of Immersion and Interactivity on Presence, Arousal, and Fear When Public Speaking in Front of a Virtual Audience — Siavash Bandarian‐Balooch, Brett J. Parton, et al. · PRESENCE Virtual and Augmented Reality (2026) | TGRS Research Map | TGRS