Cognitive Load as a Hidden Cost of Empathy: Tradeoffs in Using VR for Inclusive Design

Virtual reality (VR) is used to bridge the “empathy gap” in inclusive design, but whether emotionally evocative simulations improve design outcomes remains unclear. We conducted a between-subjects experiment comparing passive video with non-emotional and emotional interactive VR simulations of low-vision mobility challenges, informed by interviews and co-design with low-vision participants. Emotional intensity was manipulated via non-player-character feedback while task structure and task-relevant information were held constant. We measured empathy change and assessed design ideas by alignment with user-prioritized needs. Both VR conditions increased empathy relative to video, but emotional VR produced no additional measurable gain, whereas non-emotional VR produced stronger user-need-aligned ideation than both other conditions. Drawing on cognitive load theory, we propose that emotionally charged cues may introduce extraneous demands during ideation, offering a working hypothesis for this divergence. Our work provides guidelines for calibrating VR emotional intensity to balance empathic engagement and design ideation.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-09-24
DOI
https://doi.org/10.1080/10447318.2026.2730903
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Cognitive Load as a Hidden Cost of Empathy: Tradeoffs in Using VR for Inclusive Design

Xun Wu, Mingming Fan, Xu Zhang, Zhijun Ma et al.
International Journal of Human-Computer Interaction
Virtual Reality Applications and Impacts
article

Cognitive Load as a Hidden Cost of Empathy: Tradeoffs in Using VR for Inclusive Design

Xun Wu, Mingming Fan, Xu Zhang, Zhijun Ma, Hao Ling, Dawei Xiong
article en

Abstract

Virtual reality (VR) is used to bridge the “empathy gap” in inclusive design, but whether emotionally evocative simulations improve design outcomes remains unclear. We conducted a between-subjects experiment comparing passive video with non-emotional and emotional interactive VR simulations of low-vision mobility challenges, informed by interviews and co-design with low-vision participants. Emotional intensity was manipulated via non-player-character feedback while task structure and task-relevant information were held constant. We measured empathy change and assessed design ideas by alignment with user-prioritized needs. Both VR conditions increased empathy relative to video, but emotional VR produced no additional measurable gain, whereas non-emotional VR produced stronger user-need-aligned ideation than both other conditions. Drawing on cognitive load theory, we propose that emotionally charged cues may introduce extraneous demands during ideation, offering a working hypothesis for this divergence. Our work provides guidelines for calibrating VR emotional intensity to balance empathic engagement and design ideation.

International Journal of Human-Computer Interaction
Hong Kong University of Science and Technology (HK), University of Hong Kong (HK)
Reduced inequalities
Openalex Percentile: Top 25%
Virtual Reality Applications and Impacts
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Cognitive Load as a Hidden Cost of Empathy: Tradeoffs in Using VR for Inclusive Design — Xun Wu, Mingming Fan, et al. · International Journal of Human-Computer Interaction (2026) | TGRS Research Map | TGRS