From Users to Designers: An In-Service Teacher Workshop for Mobile Game-Based Learning Experiences

STEAM approaches create new opportunities for students to develop thinking skills connected to technical and scientific education. By combining different areas of knowledge, STEAM encourages students to explore ideas from multiple perspectives and find creative solutions to challenges. This approach is highly relevant in teacher training, as it prepares educators to create innovative and engaging learning experiences. This study examines how an accredited teacher professional development workshop supported in-service secondary teachers in designing mobile game-based learning experiences for sustainability through the integration of STEAM, Universal Design for Learning, and Open Schooling. The study adopted a qualitative case study design based on thematic analysis of documents related to games created by teachers, implementation presentations, and teachers’ reflections. The analysis shows that teachers engaged with educational technology in an authorial and design-oriented role, creating and refining situated digital resources. Teacher authorship and mobile learning design capacity were most prominent; UDL appeared mainly through multimodal and motivational features, alongside perceived student engagement. Technological reliability, accessibility, and data-validity issues remained important constraints. This context supported professional development by enhancing teachers’ capacity to design STEAM, multimodal, and place-based digital learning experiences for sustainability, while articulating the OpenUS4ALL and EduCITY projects.

Authors

Publication Details

Journal
Digital
Published
2026-09-01
DOI
https://doi.org/10.3390/digital6030074
Primary Topic
Science Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

From Users to Designers: An In-Service Teacher Workshop for Mobile Game-Based Learning Experiences

Rita Rodrigues, Teresa B. (coord.) Neto, Margarida M. Marques, Lúcia Pombo et al.
Digital
Science Education and Pedagogy
article

From Users to Designers: An In-Service Teacher Workshop for Mobile Game-Based Learning Experiences

Rita Rodrigues, Teresa B. (coord.) Neto, Margarida M. Marques, Lúcia Pombo, João Ferreira-Santos
article en

Abstract

STEAM approaches create new opportunities for students to develop thinking skills connected to technical and scientific education. By combining different areas of knowledge, STEAM encourages students to explore ideas from multiple perspectives and find creative solutions to challenges. This approach is highly relevant in teacher training, as it prepares educators to create innovative and engaging learning experiences. This study examines how an accredited teacher professional development workshop supported in-service secondary teachers in designing mobile game-based learning experiences for sustainability through the integration of STEAM, Universal Design for Learning, and Open Schooling. The study adopted a qualitative case study design based on thematic analysis of documents related to games created by teachers, implementation presentations, and teachers’ reflections. The analysis shows that teachers engaged with educational technology in an authorial and design-oriented role, creating and refining situated digital resources. Teacher authorship and mobile learning design capacity were most prominent; UDL appeared mainly through multimodal and motivational features, alongside perceived student engagement. Technological reliability, accessibility, and data-validity issues remained important constraints. This context supported professional development by enhancing teachers’ capacity to design STEAM, multimodal, and place-based digital learning experiences for sustainability, while articulating the OpenUS4ALL and EduCITY projects.

DigitalVol. 6(3)
Fundação para a Ciência e a Tecnologia, Erasmus+
Quality Education
Openalex Percentile: Top 13%
Science Education and Pedagogy
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