3D Point Cloud–Based Digital Twin Reconstruction and VR Immersive Visualization ofBorobudur’s Hidden Foot Reliefs

Abstract. The Borobudur Temple’s Hidden Foot (Karmawibhangga layer), comprising 160 bas-relief panels sealed behind protective stone cladding since the early 20th century, presents a compelling challenge for digital cultural heritage practice. This paper presents a digital twin reconstruction and immersive virtual reality (VR) system that provides interactive access to this physically inaccessible archaeological space. The system integrates three pre-existing datasets: UAV photogrammetric point clouds of the outer temple structure, deep-learning-based 3D relief reconstructions derived from archival photographs (Pan et al., 2022), and semantic segmentation results of relief surfaces (Ji et al., 2023). Within a Unity 2022.3.22f1-based VR environment optimised for the HTC VIVE Pro Eye head-mounted display, these datasets are unified into a navigable Hidden Foot passage. A novel lighting-driven Level of Detail (LoD) strategy—where rendering complexity is governed by the illumination radius of a virtual torch—achieves 65–70 FPS on the HMD while preserving visual fidelity within the illuminated zone. Eye-gaze-triggered textual annotations support contextual iconographic interpretation, while interactive toggling between photorealistic and semantically labelled views enables both casual exploration and scholarly analysis. A user study (n = 10) employing a System Usability Scale-adapted questionnaire yielded mean satisfaction ratings exceeding 4.5/5 across all evaluation dimensions. The system demonstrates a scalable methodology for transforming inaccessible heritage layers into immersive, annotated digital environments.

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Publication Details

Journal
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Published
2026-08-04
DOI
https://doi.org/10.5194/isprs-archives-xlix-b4-2026-775-2026
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

3D Point Cloud–Based Digital Twin Reconstruction and VR Immersive Visualization ofBorobudur’s Hidden Foot Reliefs

Satoshi Takatori, Fadjar I. Thufail, Jiajun Gao, Liang Li et al.
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
3D Surveying and Cultural Heritage
article

3D Point Cloud–Based Digital Twin Reconstruction and VR Immersive Visualization ofBorobudur’s Hidden Foot Reliefs

Satoshi Takatori, Fadjar I. Thufail, Jiajun Gao, Liang Li, Brahmantara, Satoshi Tanaka
article en

Abstract

Abstract. The Borobudur Temple’s Hidden Foot (Karmawibhangga layer), comprising 160 bas-relief panels sealed behind protective stone cladding since the early 20th century, presents a compelling challenge for digital cultural heritage practice. This paper presents a digital twin reconstruction and immersive virtual reality (VR) system that provides interactive access to this physically inaccessible archaeological space. The system integrates three pre-existing datasets: UAV photogrammetric point clouds of the outer temple structure, deep-learning-based 3D relief reconstructions derived from archival photographs (Pan et al., 2022), and semantic segmentation results of relief surfaces (Ji et al., 2023). Within a Unity 2022.3.22f1-based VR environment optimised for the HTC VIVE Pro Eye head-mounted display, these datasets are unified into a navigable Hidden Foot passage. A novel lighting-driven Level of Detail (LoD) strategy—where rendering complexity is governed by the illumination radius of a virtual torch—achieves 65–70 FPS on the HMD while preserving visual fidelity within the illuminated zone. Eye-gaze-triggered textual annotations support contextual iconographic interpretation, while interactive toggling between photorealistic and semantically labelled views enables both casual exploration and scholarly analysis. A user study (n = 10) employing a System Usability Scale-adapted questionnaire yielded mean satisfaction ratings exceeding 4.5/5 across all evaluation dimensions. The system demonstrates a scalable methodology for transforming inaccessible heritage layers into immersive, annotated digital environments.

˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciencesVol. XLIX-B4-2026
Ritsumeikan University (JP), National Research and Innovation Agency (ID)
Sustainable cities and communities
Openalex Percentile: Top 8%
3D Surveying and Cultural Heritage
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