InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat , a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feedforward baselines, and demonstrates zero-shot generalization from Hyper-sim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2026-11-09
DOI
https://doi.org/10.1145/3842585
Citations
3
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
6.03
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article

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Yongzhen Hu, Ruizhen Hu, Xiaowei Zhou, Xin Zhan et al.
3 citations
ACM Transactions on Graphics
3D Shape Modeling and Analysis
6.03
article

InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis

Yongzhen Hu, Ruizhen Hu, Xiaowei Zhou, Xin Zhan, Jiawei Wang, Xinyi Yang, Tao Ni, Sida Peng, Junbo Chen, Hao Yu
article en
3 citations

Abstract

Single-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat , a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feedforward baselines, and demonstrates zero-shot generalization from Hyper-sim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat.

ACM Transactions on GraphicsVol. 45(6)
Shenzhen University (CN), Zhejiang University (CN)
Openalex Percentile: Top 4%
3D Shape Modeling and Analysis
6.03
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