Fun over facts

Purpose This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. Findings This paper identified that the gamification of learning can improve engagement but more should be done to promote the retention of the knowledge and learning. Research limitations/implications This paper provides insights that can support some learning theories and the use of various platforms to encourage deep learning. Practical implications This paper offered options for development professionals to consider when designing learning pathways in the workplace. Originality/value The briefing saves busy executives, strategists and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.

Publication Details

Journal
Development in Learning Organizations An International Journal
Published
2026-08-03
DOI
https://doi.org/10.1108/dlo-07-2026-0397
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Fun over facts

Development in Learning Organizations An International Journal
Educational Games and Gamification
article

Fun over facts

article en

Abstract

Purpose This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. Findings This paper identified that the gamification of learning can improve engagement but more should be done to promote the retention of the knowledge and learning. Research limitations/implications This paper provides insights that can support some learning theories and the use of various platforms to encourage deep learning. Practical implications This paper offered options for development professionals to consider when designing learning pathways in the workplace. Originality/value The briefing saves busy executives, strategists and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.

Development in Learning Organizations An International Journal
Quality Education
Openalex Percentile: Top 5%
Educational Games and Gamification
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