What would you do: an exploration of values, interpretation, and reflection in <i>The Last of Us</i>

This study examines The Last of Us (TLoU) through textual analysis to explore how its design fosters deep interpretation and reflection. It does so by presenting an essay, grounded in rhetorical criticism, structured around three lenses: values (how game elements embody specific concepts), interpretation (how players construct meaning through narrative), and reflection (how gameplay resonates with personal and societal contexts). Each of these lenses builds upon one another, showcasing a three-stage approach that can guide players through a process of active meaning-making for ethically and emotionally challenging material. By working through this process, the findings show how TLoU offers a compelling example of values-conscious game design with strong reflective potential, particularly in relation to violence, parenthood, and broader social concerns.

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Publication Details

Journal
Cogent Arts and Humanities
Published
2026-07-30
DOI
https://doi.org/10.1080/23311983.2026.2703943
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

What would you do: an exploration of values, interpretation, and reflection in The Last of Us

Matthew Higgins, Peter Howell, Adam Jerrett
Cogent Arts and Humanities
Digital Games and Media
article

What would you do: an exploration of values, interpretation, and reflection in The Last of Us

Matthew Higgins, Peter Howell, Adam Jerrett
article en

Abstract

This study examines The Last of Us (TLoU) through textual analysis to explore how its design fosters deep interpretation and reflection. It does so by presenting an essay, grounded in rhetorical criticism, structured around three lenses: values (how game elements embody specific concepts), interpretation (how players construct meaning through narrative), and reflection (how gameplay resonates with personal and societal contexts). Each of these lenses builds upon one another, showcasing a three-stage approach that can guide players through a process of active meaning-making for ethically and emotionally challenging material. By working through this process, the findings show how TLoU offers a compelling example of values-conscious game design with strong reflective potential, particularly in relation to violence, parenthood, and broader social concerns.

Cogent Arts and HumanitiesVol. 13(1)
University of Portsmouth (GB)
Gender equality
Openalex Percentile: Top 4%
Digital Games and Media
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