Evaluating the impact of <i>Work It Out Wombats!</i> on children’s computational thinking and related skills in the United States

Computational thinking (CT) and related skills are important for children’s development and future success. CT can promote problem-solving and social-emotional learning (e.g. task persistence and frustration tolerance). Widely accessible educational media present opportunities for fostering the development of these skills in young children, especially those in historically underserved communities. Researchers conducted an 8-week randomized controlled trial with 458 children ages 4–5 from low-income households in the United States. This study explored whether providing access to educational videos and games for 1.5 hours per week supported children’s CT, problem-solving, and social-emotional learning. Researchers randomly assigned participants to one of two conditions and gave them internet-enabled tablets. Researchers instructed the treatment group to engage with videos, games, and activities from the CT-focused PBS KIDS series Work It Out Wombats! and told those in the control group to use any educational resources for the same period of time. Participants in the treatment condition scored significantly higher on a measure of sequencing skills at post-test, controlling for other pre-test assessments and demographics. We found no other significant group differences on post-test computational thinking, problem-solving, or social-emotional learning skills. We discuss the use of digital media to promote CT and implications for future work.

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Publication Details

Journal
Journal of Children and Media
Published
2026-07-30
DOI
https://doi.org/10.1080/17482798.2026.2705209
Primary Topic
Teaching and Learning Programming
Type
article
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article

Evaluating the impact of Work It Out Wombats! on children’s computational thinking and related skills in the United States

Emily Relkin, Regan Vidiksis, Mingyue Sun, Megan Silander et al.
Journal of Children and Media
Teaching and Learning Programming
article

Evaluating the impact of Work It Out Wombats! on children’s computational thinking and related skills in the United States

Emily Relkin, Regan Vidiksis, Mingyue Sun, Megan Silander, Shari Dubos, Claire Christensen, Sarah Gerard, Erika Gaylor, Janna Kook, Elizabeth Hunt
article en

Abstract

Computational thinking (CT) and related skills are important for children’s development and future success. CT can promote problem-solving and social-emotional learning (e.g. task persistence and frustration tolerance). Widely accessible educational media present opportunities for fostering the development of these skills in young children, especially those in historically underserved communities. Researchers conducted an 8-week randomized controlled trial with 458 children ages 4–5 from low-income households in the United States. This study explored whether providing access to educational videos and games for 1.5 hours per week supported children’s CT, problem-solving, and social-emotional learning. Researchers randomly assigned participants to one of two conditions and gave them internet-enabled tablets. Researchers instructed the treatment group to engage with videos, games, and activities from the CT-focused PBS KIDS series Work It Out Wombats! and told those in the control group to use any educational resources for the same period of time. Participants in the treatment condition scored significantly higher on a measure of sequencing skills at post-test, controlling for other pre-test assessments and demographics. We found no other significant group differences on post-test computational thinking, problem-solving, or social-emotional learning skills. We discuss the use of digital media to promote CT and implications for future work.

Journal of Children and Media
Education Development Center (US)
Quality Education
Openalex Percentile: Top 5%
Teaching and Learning Programming
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Evaluating the impact of <i>Work It Out Wombats!</i> on children’s computational thinking and related skills in the United States — Emily Relkin, Regan Vidiksis, et al. · Journal of Children and Media (2026) | TGRS Research Map | TGRS