A Modular Reference Architecture and Co-Simulation Platform for Software-Defined Vehicles in a Software-Defined Internet of Vehicles Framework

The automotive industry is evolving toward Software-Defined Vehicles (SDVs) enabled by centralized computing, cloud integration, and Over-the-Air (OTA) updates. Yet, prevailing SDV and Internet of Vehicles (IoV) simulators often treat each vehicle as a single monolithic node, obscuring the interplay between internal vehicle modules and the surrounding infrastructure in dense urban scenarios. This work proposes a modular SDV reference architecture embedded in a Software-Defined Internet of Vehicles (SD-IoV) framework together with a Software-in-the-Loop (SiL) co-simulation testbed built on Objective Modular Network Testbed in C++ (OMNeT++), Simulation of Urban MObility (SUMO), and Vehicles in Network Simulation (Veins). The architecture decouples perception, communication, decision, and actuation into typed replaceable modules and instantiates them across six co-existing agent types: an SDV; two human-driver vehicle classes with cognition modelled as a multi-stage Eye–Ear–Brain–Hand–Foot pipeline with reaction-delay sampling; a public transport bus; a Roadside Unit (RSU); and a Traffic Light (TL). Three platform-level mechanisms connect the agents to the infrastructure: a single shared world model with a three-layer line-of-sight funnel that serves visual-sensor queries and reuses the building polygons of the wireless shadowing model; a dual-CPU mobile-fog node implementing a cycles-per-frequency workload model with explicit end-to-end latency decomposition; and a three-plane intersection coordination fabric that combines 802.11p wireless with a wired RSU-to-TL star and a wired peer mesh between adjacent TLs. The initial results confirm that the implemented message paths and module interactions behave as specified, including directional Signal Phase and Timing (SPaT) reception, cross-junction handover, bus-side fog-offload latency accounting, and passive identification of Vehicle-to-Everything (V2X)-silent vehicles. Several architecture elements are specified but deliberately not exercised in the present evaluation and remain design targets for future work: the Roadside Unit (RSU) route planning and fog computing companion (and any multi-tier offloading comparison), non-line-of-sight SPaT reception, and a safety violation detection layer. Within the above scope, the testbed is positioned as a reusable foundation for module-level SDV research and as a basis for future extensions such as Joint Communication and Sensing (JCAS), energy-aware driving, and Hardware-in-the-Loop (HiL) integration.

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Publication Details

Journal
Applied Sciences
Published
2026-07-28
DOI
https://doi.org/10.3390/app16157518
Primary Topic
Vehicular Ad Hoc Networks (VANETs)
Type
article
Field-Weighted Citation Impact
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article

A Modular Reference Architecture and Co-Simulation Platform for Software-Defined Vehicles in a Software-Defined Internet of Vehicles Framework

Jochen Seitz, Valentin Ivanov, Zhenqian Li
Applied Sciences
Vehicular Ad Hoc Networks (VANETs)
article

A Modular Reference Architecture and Co-Simulation Platform for Software-Defined Vehicles in a Software-Defined Internet of Vehicles Framework

Jochen Seitz, Valentin Ivanov, Zhenqian Li
article en

Abstract

The automotive industry is evolving toward Software-Defined Vehicles (SDVs) enabled by centralized computing, cloud integration, and Over-the-Air (OTA) updates. Yet, prevailing SDV and Internet of Vehicles (IoV) simulators often treat each vehicle as a single monolithic node, obscuring the interplay between internal vehicle modules and the surrounding infrastructure in dense urban scenarios. This work proposes a modular SDV reference architecture embedded in a Software-Defined Internet of Vehicles (SD-IoV) framework together with a Software-in-the-Loop (SiL) co-simulation testbed built on Objective Modular Network Testbed in C++ (OMNeT++), Simulation of Urban MObility (SUMO), and Vehicles in Network Simulation (Veins). The architecture decouples perception, communication, decision, and actuation into typed replaceable modules and instantiates them across six co-existing agent types: an SDV; two human-driver vehicle classes with cognition modelled as a multi-stage Eye–Ear–Brain–Hand–Foot pipeline with reaction-delay sampling; a public transport bus; a Roadside Unit (RSU); and a Traffic Light (TL). Three platform-level mechanisms connect the agents to the infrastructure: a single shared world model with a three-layer line-of-sight funnel that serves visual-sensor queries and reuses the building polygons of the wireless shadowing model; a dual-CPU mobile-fog node implementing a cycles-per-frequency workload model with explicit end-to-end latency decomposition; and a three-plane intersection coordination fabric that combines 802.11p wireless with a wired RSU-to-TL star and a wired peer mesh between adjacent TLs. The initial results confirm that the implemented message paths and module interactions behave as specified, including directional Signal Phase and Timing (SPaT) reception, cross-junction handover, bus-side fog-offload latency accounting, and passive identification of Vehicle-to-Everything (V2X)-silent vehicles. Several architecture elements are specified but deliberately not exercised in the present evaluation and remain design targets for future work: the Roadside Unit (RSU) route planning and fog computing companion (and any multi-tier offloading comparison), non-line-of-sight SPaT reception, and a safety violation detection layer. Within the above scope, the testbed is positioned as a reusable foundation for module-level SDV research and as a basis for future extensions such as Joint Communication and Sensing (JCAS), energy-aware driving, and Hardware-in-the-Loop (HiL) integration.

Applied SciencesVol. 16(15)
Technische Universität Ilmenau (DE)
Industry, innovation and infrastructure
Openalex Percentile: Top 15%
Vehicular Ad Hoc Networks (VANETs)
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