Escaping The Cyberstorm: A Gamified Social Engineering Training Program

In this research work, we explored the effectiveness of gamification in improving cybersecurity awareness and training users on targeted social engineering attacks. Traditional cybersecurity training focuses on lectures and videos. These training methods may not actively engage employees, which reduces their knowledge retention and ability to recognize social engineering attacks. This lack of involvement is a concern, as social engineering continues to be one of the most prevalent attack methods faced by end-users. A gamified training program, Escaping the Cyberstorm, was developed using the Godot game engine to address key challenges in spreading cybersecurity awareness. The game includes real-life scenarios of four social engineering attacks: phishing, deepfakes, shoulder surfing, and baiting. During a single academic semester pilot study conducted for a local organization, the training program was implemented on ten employees, including cybersecurity professionals, human resources staff, and general employees. The employees were selected based on their prior vulnerability to social engineering attacks. We evaluated the training program using pre-game and post-game surveys, as well as in-game performance metrics, such as scenario-based scores and total game score. Results show a noticeable increase in user engagement and self-reported confidence in identifying and responding to different social engineering attacks. These results provide promising pilot evidence indicating that gamification can be used as a cybersecurity training and education tool, though these results should be tested on a larger scale.

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Publication Details

Journal
Journal of Cybersecurity Education Research and Practice
Published
2026-07-27
DOI
https://doi.org/10.62915/2472-2707.1295
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
0.00
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article

Escaping The Cyberstorm: A Gamified Social Engineering Training Program

Fadi Abu-Amara, Ali Khattab, Noah McClanahan, Travis Jett et al.
Journal of Cybersecurity Education Research and Practice
Information and Cyber Security
article

Escaping The Cyberstorm: A Gamified Social Engineering Training Program

Fadi Abu-Amara, Ali Khattab, Noah McClanahan, Travis Jett, Andre Jackson
article en

Abstract

In this research work, we explored the effectiveness of gamification in improving cybersecurity awareness and training users on targeted social engineering attacks. Traditional cybersecurity training focuses on lectures and videos. These training methods may not actively engage employees, which reduces their knowledge retention and ability to recognize social engineering attacks. This lack of involvement is a concern, as social engineering continues to be one of the most prevalent attack methods faced by end-users. A gamified training program, Escaping the Cyberstorm, was developed using the Godot game engine to address key challenges in spreading cybersecurity awareness. The game includes real-life scenarios of four social engineering attacks: phishing, deepfakes, shoulder surfing, and baiting. During a single academic semester pilot study conducted for a local organization, the training program was implemented on ten employees, including cybersecurity professionals, human resources staff, and general employees. The employees were selected based on their prior vulnerability to social engineering attacks. We evaluated the training program using pre-game and post-game surveys, as well as in-game performance metrics, such as scenario-based scores and total game score. Results show a noticeable increase in user engagement and self-reported confidence in identifying and responding to different social engineering attacks. These results provide promising pilot evidence indicating that gamification can be used as a cybersecurity training and education tool, though these results should be tested on a larger scale.

Journal of Cybersecurity Education Research and PracticeVol. 2026(1)
Shenandoah University (US), University of the Potomac (US)
Openalex Percentile: Top 3%
Information and Cyber Security
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