Computational Creativity: Art, Natural Science, or Design Science? On the Field's Identity Crisis and the Case for Native, Falsifiable Objects

Every few years the computational creativity (CC) community returns to a question it has never fully settled: is what we do an art or a science? The recurrence is not idle — it is the surface symptom of a deeper identity crisis. This paper names four fronts of that crisis: the absence of a shared definition of the field and its goal; theoretical frameworks that remain, by their authors’ own admission, incomplete; the lack of consensual metrics for novelty, value, and surprise; and a scarcity of native, falsifiable objects. Rather than treat “art or science” as a dichotomy to be won, we argue the question is ill-posed: computational creativity is best understood as a science of the artificial (Simon) — a design discipline whose artefacts can be made with scientific rigour while their reception remains art. We propose not an absolute demarcation but a gradient of design-scientific rigour, and we illustrate, without claiming to resolve the crisis, that native, rigorously designed objects are possible, through a family of mechanisms built on a single primitive: the conceptual fracture. The claim is deliberately modest: science does not replace the human spark; it gives it a laboratory.Keywords: computational creativity; science of the artificial; design science; demarcation; falsifiability; creative systems.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-07-28
DOI
https://doi.org/10.5281/zenodo.21640482
Primary Topic
Architecture and Computational Design
Type
preprint
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preprint

Computational Creativity: Art, Natural Science, or Design Science? On the Field's Identity Crisis and the Case for Native, Falsifiable Objects

Sebastian Wahl
Zenodo (CERN European Organization for Nuclear Research)
Architecture and Computational Design
preprint

Computational Creativity: Art, Natural Science, or Design Science? On the Field's Identity Crisis and the Case for Native, Falsifiable Objects

Sebastian Wahl
preprint en

Abstract

Every few years the computational creativity (CC) community returns to a question it has never fully settled: is what we do an art or a science? The recurrence is not idle — it is the surface symptom of a deeper identity crisis. This paper names four fronts of that crisis: the absence of a shared definition of the field and its goal; theoretical frameworks that remain, by their authors’ own admission, incomplete; the lack of consensual metrics for novelty, value, and surprise; and a scarcity of native, falsifiable objects. Rather than treat “art or science” as a dichotomy to be won, we argue the question is ill-posed: computational creativity is best understood as a science of the artificial (Simon) — a design discipline whose artefacts can be made with scientific rigour while their reception remains art. We propose not an absolute demarcation but a gradient of design-scientific rigour, and we illustrate, without claiming to resolve the crisis, that native, rigorously designed objects are possible, through a family of mechanisms built on a single primitive: the conceptual fracture. The claim is deliberately modest: science does not replace the human spark; it gives it a laboratory.Keywords: computational creativity; science of the artificial; design science; demarcation; falsifiability; creative systems.

Zenodo (CERN European Organization for Nuclear Research)
Architecture and Computational Design
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