Learning facial muscle anatomy using virtual reality simulation: a randomized controlled study among medical students in Iraq

Abstract Background Virtual reality (VR) is increasingly used in medical education, particularly for teaching anatomically complex content. However, evidence comparing learning outcomes with conventional screen-based instruction remains limited. This study examined differences in learning outcomes between an immersive, interactive VR-based learning experience and a smart-screen lesson in facial muscle anatomy. Methods A randomized controlled trial was conducted with 48 second-year medical students at the University of Sumer, Iraq. Participants completed a 15-item multiple-choice test and were randomly assigned to a VR or smart-screen group. Both groups studied identical content during a 15-minute session. Knowledge was assessed before, immediately after, and two weeks later. Presence and enjoyment were also measured. Data were analysed using repeated measures ANOVA, with additional analyses of learning gain and retention. Results Both groups improved after the session. However, the VR condition resulted in significantly higher post-test and follow-up scores. A significant time-by-group interaction indicated different learning trajectories. Additional analyses showed greater learning gains in the VR group, while no significant difference was found in retention. Students in the VR group also reported higher presence and enjoyment. Conclusion Immersive and interactive environments may improve short-term learning of complex anatomy. However, retention patterns were similar across conditions, suggesting that differences are mainly due to initial learning rather than sustained retention.

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Publication Details

Journal
Advances in Simulation
Published
2026-07-28
DOI
https://doi.org/10.1186/s41077-026-00475-2
Primary Topic
Anatomy and Medical Technology
Type
article
Field-Weighted Citation Impact
0.00

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article

Learning facial muscle anatomy using virtual reality simulation: a randomized controlled study among medical students in Iraq

Attila Gilányi, Ali Abdull sattar abdull jabar, Faris Al-Fayyadh
Advances in Simulation
Anatomy and Medical Technology
article

Learning facial muscle anatomy using virtual reality simulation: a randomized controlled study among medical students in Iraq

Attila Gilányi, Ali Abdull sattar abdull jabar, Faris Al-Fayyadh
article en

Abstract

Abstract Background Virtual reality (VR) is increasingly used in medical education, particularly for teaching anatomically complex content. However, evidence comparing learning outcomes with conventional screen-based instruction remains limited. This study examined differences in learning outcomes between an immersive, interactive VR-based learning experience and a smart-screen lesson in facial muscle anatomy. Methods A randomized controlled trial was conducted with 48 second-year medical students at the University of Sumer, Iraq. Participants completed a 15-item multiple-choice test and were randomly assigned to a VR or smart-screen group. Both groups studied identical content during a 15-minute session. Knowledge was assessed before, immediately after, and two weeks later. Presence and enjoyment were also measured. Data were analysed using repeated measures ANOVA, with additional analyses of learning gain and retention. Results Both groups improved after the session. However, the VR condition resulted in significantly higher post-test and follow-up scores. A significant time-by-group interaction indicated different learning trajectories. Additional analyses showed greater learning gains in the VR group, while no significant difference was found in retention. Students in the VR group also reported higher presence and enjoyment. Conclusion Immersive and interactive environments may improve short-term learning of complex anatomy. However, retention patterns were similar across conditions, suggesting that differences are mainly due to initial learning rather than sustained retention.

Advances in Simulation
University of Debrecen (HU), Iraqi University (IQ)
Debreceni Egyetem
Quality Education
Openalex Percentile: Top 16%
Anatomy and Medical Technology
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