Task-Driven Virtual Human Simulation for Performance-Based Accessibility Assessment of Built Environments

Accessibility evaluation in built environments increasingly requires performance-based methods that capture dynamic user–environment interaction rather than static compliance with dimensional standards. Existing computational approaches, including BIM-based rule checking and path-finding analysis, are effective for geometric verification but cannot quantify the physical demands imposed on users during task execution. To date, no existing framework combines task-driven motion generation with quantitative biomechanical analysis specifically for accessibility evaluation in built environments. This paper presents a modular simulation framework that integrates procedural kinematic planning with inverse dynamics analysis to enable performance-based accessibility assessment. The system generates deterministic motion trajectories using a gait-based abstraction layer and inverse kinematics, then computes net joint forces and torques via a stabilized Newton–Euler recursive algorithm. External contact forces, including ground reactions during locomotion, are modeled through a dedicated force management subsystem. The framework is implemented in Unity and evaluated in three representative scenarios: level walking, stair ascent, and stair descent. Computed knee joint forces fall within magnitude and temporal ranges reported in the biomechanical literature (peak forces of 2.5–4.0 body weights for stairs and 1.5–2.0 body weights for level walking), indicating biomechanical plausibility rather than subject-specific experimental validation. The framework offers a reproducible, extensible foundation for evidence-based accessibility design, allowing designers to detect and quantify biomechanically demanding interactions in architectural environments prior to construction, and supporting a shift from prescriptive compliance toward dynamic, human-centered evaluation.

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Publication Details

Journal
Applied Sciences
Published
2026-07-27
DOI
https://doi.org/10.3390/app16157485
Primary Topic
Prosthetics and Rehabilitation Robotics
Type
article
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article

Task-Driven Virtual Human Simulation for Performance-Based Accessibility Assessment of Built Environments

Dimosthenis Ioannidis, Nikolaos Partarakis, Emmanouil Zidianakis, Thomas Varelas et al.
Applied Sciences
Prosthetics and Rehabilitation Robotics
article

Task-Driven Virtual Human Simulation for Performance-Based Accessibility Assessment of Built Environments

Dimosthenis Ioannidis, Nikolaos Partarakis, Emmanouil Zidianakis, Thomas Varelas, Athanasios Tsakiris, V. Sidiropoulos, Eirini Kontaki, Dimitrios Bechtsis, Dimitrios Tzovaras, Chatzipanagiotidou Panagiota, Antonios Agapakis
article en

Abstract

Accessibility evaluation in built environments increasingly requires performance-based methods that capture dynamic user–environment interaction rather than static compliance with dimensional standards. Existing computational approaches, including BIM-based rule checking and path-finding analysis, are effective for geometric verification but cannot quantify the physical demands imposed on users during task execution. To date, no existing framework combines task-driven motion generation with quantitative biomechanical analysis specifically for accessibility evaluation in built environments. This paper presents a modular simulation framework that integrates procedural kinematic planning with inverse dynamics analysis to enable performance-based accessibility assessment. The system generates deterministic motion trajectories using a gait-based abstraction layer and inverse kinematics, then computes net joint forces and torques via a stabilized Newton–Euler recursive algorithm. External contact forces, including ground reactions during locomotion, are modeled through a dedicated force management subsystem. The framework is implemented in Unity and evaluated in three representative scenarios: level walking, stair ascent, and stair descent. Computed knee joint forces fall within magnitude and temporal ranges reported in the biomechanical literature (peak forces of 2.5–4.0 body weights for stairs and 1.5–2.0 body weights for level walking), indicating biomechanical plausibility rather than subject-specific experimental validation. The framework offers a reproducible, extensible foundation for evidence-based accessibility design, allowing designers to detect and quantify biomechanically demanding interactions in architectural environments prior to construction, and supporting a shift from prescriptive compliance toward dynamic, human-centered evaluation.

Applied SciencesVol. 16(15)
University of Macedonia (GR), Aristotle University of Thessaloniki (GR), Information Technologies Institute (GR), Centre for Research and Technology Hellas (GR), Foundation for Research and Technology Hellas (GR)
Sustainable cities and communities
Openalex Percentile: Top 16%
Prosthetics and Rehabilitation Robotics
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