The effects of using command, practice, and guided discovery teaching styles in the instruction of a basketball teaching unit

Background: Teaching styles in Physical Education influence technical and tactical skill development. Within Mosston and Ashworth’s Spectrum, reproduction cluster styles (e.g. Command/Practice) prioritize replicating teacher-set responses, whereas production cluster styles (e.g. Guided Discovery) encourage problem solving and decision making to support tactical understanding. However, school-based comparisons between Guided Discovery and Command/Practice remain limited, especially in basketball. Evaluating learning and retention after instruction-free periods is essential to inform evidence-based pedagogy in Physical Education.Purpose: This study compared the effects of Command/Practice (CPG) and Guided Discovery (GDG) on students’ game performance in basketball, considering short-term learning and retention after detraining.Methods: Twenty-five 10th-grade students (15.5 ± 0.5 years) were divided into two groups (CPG: n = 12; GDG: n = 13). 24 didactic lessons were taught over 8-weeks. Performance was assessed 3vs3 game situations using the Game Performance Assessment Instrument (GPAI) at three moments: Initial Assessment (IA), Final Assessment (FA), and Detraining (DT; after an 8-week no-intervention period). Variables analyzed included decision-making, technical execution, support actions, marking/defending, involvement, and game performance. Analyses used t-tests or Mann–Whitney/Wilcoxon tests, reporting effect sizes.Findings: Intergroup analysis showed no baseline differences between CPG and GDG. At post-test, the GDG outperformed the CPG across all variables with very large effect sizes (p < 0.001). At detraining, differences remained in favor of GDG for decision-making, support actions, marking/guarding, and game performance (p < 0.001), with no between-group differences in technical execution or game involvement. Intragroup analysis indicated that both groups achieved significant improvements (p < 0.05) from pre- to post-test, although gains were larger in GDG (Cohen’s d > 4). From post-test to detraining, CPG showed regressions in tactical dimensions and in game performance (p < 0.001), while maintaining technical execution; in GDG, declines were confined to technical execution and game involvement (p < 0.001), with stability in tactical actions and game performance. From pre-test to detraining, CPG retained gains in technical execution, whereas in GDG gains remained evident in tactical-cognitive dimensions and game performance.Conclusions: GDG proved more effective over time in promoting tactical-cognitive learning and retaining competencies after detraining, while CPG was useful for technical acquisition but less sustainable over time. These findings reinforce the relevance of adopting student-centered methodologies in team sports, highlighting the complementarity of both approaches depending on instructional goals.Impact Statement: This study shows student-centered teaching leads to stronger, more durable tactical game performance, including retention after detraining. It strengthens Spectrum evidence and supports outcome-driven pedagogy: sequence Command/Practice for technique and Guided Discovery for decision-making and game understanding.

Authors

Institutions

Publication Details

Journal
Physical Education and Sport Pedagogy
Published
2026-07-26
DOI
https://doi.org/10.1080/17408989.2026.2700716
Primary Topic
Physical Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The effects of using command, practice, and guided discovery teaching styles in the instruction of a basketball teaching unit

Ruben Abreu, Ricardo Ferraz
Physical Education and Sport Pedagogy
Physical Education and Pedagogy
article

The effects of using command, practice, and guided discovery teaching styles in the instruction of a basketball teaching unit

Ruben Abreu, Ricardo Ferraz
article en

Abstract

Background: Teaching styles in Physical Education influence technical and tactical skill development. Within Mosston and Ashworth’s Spectrum, reproduction cluster styles (e.g. Command/Practice) prioritize replicating teacher-set responses, whereas production cluster styles (e.g. Guided Discovery) encourage problem solving and decision making to support tactical understanding. However, school-based comparisons between Guided Discovery and Command/Practice remain limited, especially in basketball. Evaluating learning and retention after instruction-free periods is essential to inform evidence-based pedagogy in Physical Education.Purpose: This study compared the effects of Command/Practice (CPG) and Guided Discovery (GDG) on students’ game performance in basketball, considering short-term learning and retention after detraining.Methods: Twenty-five 10th-grade students (15.5 ± 0.5 years) were divided into two groups (CPG: n = 12; GDG: n = 13). 24 didactic lessons were taught over 8-weeks. Performance was assessed 3vs3 game situations using the Game Performance Assessment Instrument (GPAI) at three moments: Initial Assessment (IA), Final Assessment (FA), and Detraining (DT; after an 8-week no-intervention period). Variables analyzed included decision-making, technical execution, support actions, marking/defending, involvement, and game performance. Analyses used t-tests or Mann–Whitney/Wilcoxon tests, reporting effect sizes.Findings: Intergroup analysis showed no baseline differences between CPG and GDG. At post-test, the GDG outperformed the CPG across all variables with very large effect sizes (p < 0.001). At detraining, differences remained in favor of GDG for decision-making, support actions, marking/guarding, and game performance (p < 0.001), with no between-group differences in technical execution or game involvement. Intragroup analysis indicated that both groups achieved significant improvements (p < 0.05) from pre- to post-test, although gains were larger in GDG (Cohen’s d > 4). From post-test to detraining, CPG showed regressions in tactical dimensions and in game performance (p < 0.001), while maintaining technical execution; in GDG, declines were confined to technical execution and game involvement (p < 0.001), with stability in tactical actions and game performance. From pre-test to detraining, CPG retained gains in technical execution, whereas in GDG gains remained evident in tactical-cognitive dimensions and game performance.Conclusions: GDG proved more effective over time in promoting tactical-cognitive learning and retaining competencies after detraining, while CPG was useful for technical acquisition but less sustainable over time. These findings reinforce the relevance of adopting student-centered methodologies in team sports, highlighting the complementarity of both approaches depending on instructional goals.Impact Statement: This study shows student-centered teaching leads to stronger, more durable tactical game performance, including retention after detraining. It strengthens Spectrum evidence and supports outcome-driven pedagogy: sequence Command/Practice for technique and Guided Discovery for decision-making and game understanding.

Physical Education and Sport Pedagogy
University of Beira Interior (PT), Health and Human Development (2HD) Research Network (CM)
Quality Education
Openalex Percentile: Top 4%
Physical Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.