Doing Game Design in Theatre

Games and Theatre have a long shared history, but are often separated along disciplinary lines. We investigate this from a practical and design perspective, and present a unique project that supported nine professional theatres bringing game design and game technologies into their work over five years. Based on a series of interviews, discussions and direct reflections on game design work embedded within the project, we investigate the frictions and opportunities that emerge when game design practice operates within professional theatres. This includes practical issues, such as complexities of rehearsing shows with thousands of variations, differing expectations around technology development, to surprising design problems like convincing audiences that the game choices are actually real and not a theatrical trick. We highlight that while frictions between disciplines run deep, a shared spirit of experimentation, and desire to tell interesting and rewarding stories, creates genuine opportunities for creative exchange that can enrich both disciplines.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831325
Primary Topic
Theatre and Performance Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Doing Game Design in Theatre

Ben J. Kirman, David Gochfeld, Charline Foch, Marian F. Ursu
Proceedings of the ACM on Human-Computer Interaction
Theatre and Performance Studies
article

Doing Game Design in Theatre

Ben J. Kirman, David Gochfeld, Charline Foch, Marian F. Ursu
article en

Abstract

Games and Theatre have a long shared history, but are often separated along disciplinary lines. We investigate this from a practical and design perspective, and present a unique project that supported nine professional theatres bringing game design and game technologies into their work over five years. Based on a series of interviews, discussions and direct reflections on game design work embedded within the project, we investigate the frictions and opportunities that emerge when game design practice operates within professional theatres. This includes practical issues, such as complexities of rehearsing shows with thousands of variations, differing expectations around technology development, to surprising design problems like convincing audiences that the game choices are actually real and not a theatrical trick. We highlight that while frictions between disciplines run deep, a shared spirit of experimentation, and desire to tell interesting and rewarding stories, creates genuine opportunities for creative exchange that can enrich both disciplines.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University of York (GB)
Openalex Percentile: Top 45%
Theatre and Performance Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon