Exploring Stakeholder Experiences With Virtual Reality-Based Vocational Training for Adults With IDD

Virtual reality (VR) is a promising tool for vocational training for individuals with intellectual and developmental disabilities (IDD), offering immersive workplace simulations. However, little is known about how key stakeholders, adults with IDD, job coaches, and employers, experience and evaluate VR-based training programs. This study explored cross-stakeholder perspectives on a custom VR library job simulation designed to teach employment skills to adults with IDD. The VR application replicated a real-world library environment in which participants shelved books guided by directional cues, audio prompts, and positive reinforcement. Semi-structured interviews were conducted with 10 adults with IDD, 5 job coaches, and 6 employers. Data were analyzed using an inductive thematic approach involving open coding, axial coding, and cross-stakeholder comparative synthesis. Five themes emerged: (1) environmental realism as a foundational affordance, (2) usability constraints and the absence of error recovery, (3) affective engagement independent of task success, (4) limited transfer without explicit instructional scaffolding, and (5) accessibility and safety as implementation prerequisites. The study’s novel contribution lies in its cross-stakeholder synthesis, which reveals how convergent and divergent perspectives across user groups illuminate the conditions necessary for VR to function as an effective vocational training tool. The findings show that while VR holds genuine promise for workforce preparation, its potential can only be realized through systematic refinement grounded in the perspectives of those who use, facilitate, and benefit from it.

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Publication Details

Journal
Journal of Special Education Technology
Published
2026-07-24
DOI
https://doi.org/10.1177/01626434261471461
Primary Topic
Disability Education and Employment
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring Stakeholder Experiences With Virtual Reality-Based Vocational Training for Adults With IDD

Ayse Torres, Kelly B. Kearney, Meredith Mountford, Gabriela Maluf Nunes
Journal of Special Education Technology
Disability Education and Employment
article

Exploring Stakeholder Experiences With Virtual Reality-Based Vocational Training for Adults With IDD

Ayse Torres, Kelly B. Kearney, Meredith Mountford, Gabriela Maluf Nunes
article en

Abstract

Virtual reality (VR) is a promising tool for vocational training for individuals with intellectual and developmental disabilities (IDD), offering immersive workplace simulations. However, little is known about how key stakeholders, adults with IDD, job coaches, and employers, experience and evaluate VR-based training programs. This study explored cross-stakeholder perspectives on a custom VR library job simulation designed to teach employment skills to adults with IDD. The VR application replicated a real-world library environment in which participants shelved books guided by directional cues, audio prompts, and positive reinforcement. Semi-structured interviews were conducted with 10 adults with IDD, 5 job coaches, and 6 employers. Data were analyzed using an inductive thematic approach involving open coding, axial coding, and cross-stakeholder comparative synthesis. Five themes emerged: (1) environmental realism as a foundational affordance, (2) usability constraints and the absence of error recovery, (3) affective engagement independent of task success, (4) limited transfer without explicit instructional scaffolding, and (5) accessibility and safety as implementation prerequisites. The study’s novel contribution lies in its cross-stakeholder synthesis, which reveals how convergent and divergent perspectives across user groups illuminate the conditions necessary for VR to function as an effective vocational training tool. The findings show that while VR holds genuine promise for workforce preparation, its potential can only be realized through systematic refinement grounded in the perspectives of those who use, facilitate, and benefit from it.

Journal of Special Education Technology
Florida Atlantic University (US)
National Institute on Disability, Independent Living, and Rehabilitation Research
Quality Education
Openalex Percentile: Top 6%
Disability Education and Employment
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