Game On: Reimagining Science and Mathematics Education in a Playground of Innovation

Field trips are often remembered for fun, but they can also spark authentic STEM learning when carefully designed. This article shares how mathematics and science education faculty collaborated with preservice and in-service teachers to develop over 30 field trip activities for a local family fun center. The attractions, including an arcade, go-karts, bowling, laser tag, putt-putt, a drop tower, a carousel, and an indoor roller coaster, were reimagined as opportunities for students to explore physical science, geometry, and other mathematical concepts. The family entertainment center provided a personal tour of its facilities, allowing educators and college students to discuss their observations in mathematics and science for each attraction. In this article, we share our collaborative process, describe sample activities, explain the benefits for all partners, and offer practical recommendations for those seeking to get their GAME ON within their schools and communities.

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Publication Details

Journal
Connected Science Learning
Published
2026-07-24
DOI
https://doi.org/10.1080/24758779.2026.2682795
Primary Topic
Mathematics Education and Programs
Type
article
Field-Weighted Citation Impact
0.00
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article

Game On: Reimagining Science and Mathematics Education in a Playground of Innovation

Audrey Bullock, Marylu Dalton, Donna Short
Connected Science Learning
Mathematics Education and Programs
article

Game On: Reimagining Science and Mathematics Education in a Playground of Innovation

Audrey Bullock, Marylu Dalton, Donna Short
article en

Abstract

Field trips are often remembered for fun, but they can also spark authentic STEM learning when carefully designed. This article shares how mathematics and science education faculty collaborated with preservice and in-service teachers to develop over 30 field trip activities for a local family fun center. The attractions, including an arcade, go-karts, bowling, laser tag, putt-putt, a drop tower, a carousel, and an indoor roller coaster, were reimagined as opportunities for students to explore physical science, geometry, and other mathematical concepts. The family entertainment center provided a personal tour of its facilities, allowing educators and college students to discuss their observations in mathematics and science for each attraction. In this article, we share our collaborative process, describe sample activities, explain the benefits for all partners, and offer practical recommendations for those seeking to get their GAME ON within their schools and communities.

Connected Science Learning
Austin Peay State University (US), Great Minds in STEM (United States) (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 9%
Mathematics Education and Programs
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Game On: Reimagining Science and Mathematics Education in a Playground of Innovation — Audrey Bullock, Marylu Dalton, et al. · Connected Science Learning (2026) | TGRS Research Map | TGRS