Improving Data-Sensing Technology Training in Construction through Immersive Embodied Interaction
Abstract The construction industry increasingly relies on data-sensing technologies, such as drones and quadrupedal robots, for inspection, safety management, and decision-making, but effective training lags due to cost, limited expertise, and a lack of immersive, hands-on practice. Immersive embodied interaction (IEI) can increase effective training by coupling bodily movement to virtual actions, but its application in construction is underexplored. Grounded in embodied cognition theory, this study proposes a process for integrating IEI into data-sensing training and experimentally compared enhanced IEI with traditional virtual reality (VR). A total of 41 participants were assigned to 2 conditions: (1) enhanced embodied interaction using a programmed game controller, and (2) traditional VR interaction using standard controllers. Participants completed two VR-based construction tasks simulating real jobsites: a drone inspection and a quadrupedal robodog operation. Outcomes included task completion time, collision frequency, collision and recovery duration, and subjective ratings. Relative to traditional VR, enhanced IEI reduced completion time by 30% in the drone task ( <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" alttext="p equals 0.036" display="inline" overflow="scroll"> <mml:mi>p</mml:mi> <mml:mo>=</mml:mo> <mml:mn>0.036</mml:mn> </mml:math> ) and 37% in the robodog task ( <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" alttext="p less than 0.001" display="inline" overflow="scroll"> <mml:mi>p</mml:mi> <mml:mo><</mml:mo> <mml:mn>0.001</mml:mn> </mml:math> ). In the drone task, collision frequency increased, but collision duration was significantly shorter ( <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" alttext="p equals 0.004" display="inline" overflow="scroll"> <mml:mi>p</mml:mi> <mml:mo>=</mml:mo> <mml:mn>0.004</mml:mn> </mml:math> ), indicating faster recovery. In the robodog task, collision frequency was statistically unchanged ( <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" alttext="p equals 0.056" display="inline" overflow="scroll"> <mml:mi>p</mml:mi> <mml:mo>=</mml:mo> <mml:mn>0.056</mml:mn> </mml:math> ), and recovery time decreased. Participants reported a higher sense of accomplishment with IEI. These findings suggest that IEI can improve the efficiency and intuitiveness of VR-based training for data-sensing technologies in construction, with potential benefits for learning, skill acquisition, and safety-related behaviors. The study advances knowledge by providing a framework for enhancing data-sensing education in the construction industry.
Authors
- Karen Rambo‐Hernandez (ORCID: https://orcid.org/0000-0001-8107-2898)
- Yewande S. Abraham (ORCID: https://orcid.org/0000-0003-1517-1980)
- Sharjeel Anjum (ORCID: https://orcid.org/0000-0003-0678-7994)
- Seoyoung Cheon
- Chukwuma Nnaji
- Abiola Akanmu
Institutions
- Mitchell Institute (US)
- Virginia Tech (US)
Publication Details
- Journal
- Journal of Civil Engineering Education
- Published
- 2026-07-24
- DOI
- https://doi.org/10.1061/jceecd.eieng-2307
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00