Architectural Specification: The Holographic Declarative Game Engine (HDGE)

Abstract Traditional physics engines (e.g., Havok, PhysX) operate via additive, sequential rendering, computing the trajectories of discrete polygons over a linear timeline. This architecture fails to capture the non-local, simultaneous geometry of higher-dimensional space. The Holographic Declarative Game Engine (HDGE) replaces imperative spatial rendering with Acoustic Constraint Topology. By utilizing a spherical state space encoded with the circle of fifths, the engine dynamically generates interior tensegrity environments mathematically mandated by Bidirectional Constraint Closure (BCC). The player operates not as a moving coordinate, but as a topological invariant whose shifting frequency mathematically collapses constraint-space distance, forcing the environment to dynamically render pathways of resolution.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-07-23
DOI
https://doi.org/10.5281/zenodo.21508503
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
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article

Architectural Specification: The Holographic Declarative Game Engine (HDGE)

Nickolas Patrick Joseph Schoff
Zenodo (CERN European Organization for Nuclear Research)
Architecture and Computational Design
article

Architectural Specification: The Holographic Declarative Game Engine (HDGE)

Nickolas Patrick Joseph Schoff
article en

Abstract

Abstract Traditional physics engines (e.g., Havok, PhysX) operate via additive, sequential rendering, computing the trajectories of discrete polygons over a linear timeline. This architecture fails to capture the non-local, simultaneous geometry of higher-dimensional space. The Holographic Declarative Game Engine (HDGE) replaces imperative spatial rendering with Acoustic Constraint Topology. By utilizing a spherical state space encoded with the circle of fifths, the engine dynamically generates interior tensegrity environments mathematically mandated by Bidirectional Constraint Closure (BCC). The player operates not as a moving coordinate, but as a topological invariant whose shifting frequency mathematically collapses constraint-space distance, forcing the environment to dynamically render pathways of resolution.

Zenodo (CERN European Organization for Nuclear Research)
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Architecture and Computational Design
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