Gamified Strategies to Enhance Cognitive Development in Early Childhood Education

<ns5:p>Abstract* Background This study addresses the need to transform traditional teaching methods that still predominate in early childhood education and limit the development of cognitive skills such as attention, concentration, memory, language, and logical thinking. In response to this issue, the study proposes gamification as an active, meaningful, and student-centered pedagogical strategy, aligned with contemporary educational paradigms that emphasize inclusion, the use of ICT, and meaningful learning. Methods A mixed-methods approach was employed, with an applied and explanatory scope, using a quasi-experimental design. Results Five teachers were surveyed, revealing highly positive perceptions of gamification, particularly highlighting its effectiveness in capturing attention, fostering active participation, and promoting meaningful learning. A baseline assessment conducted with 25 children identified the need to primarily strengthen attention and logical thinking. Subsequently, gamified activities were designed and implemented to develop children’s cognitive skills. Conclusions Statistical analysis using the Mann Whitney Wilcoxon test showed significant differences between the control and experimental groups across all cognitive variables, particularly in attention (difference of 1.7 points) and logical thinking (1.75 points). These findings confirm that gamification significantly contributes to children’s cognitive development, representing an innovative and effective alternative to traditional teaching methods.</ns5:p>

Authors

Institutions

Publication Details

Journal
F1000Research
Published
2026-07-23
DOI
https://doi.org/10.12688/f1000research.181815.1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamified Strategies to Enhance Cognitive Development in Early Childhood Education

Adriana Elizabeth Aroca-Fárez, Carla Alexandra Yandún Cartagena, Daniel David Sono Toledo, Cristina Elizabeth Moreno – Yandún
F1000Research
Educational Games and Gamification
article

Gamified Strategies to Enhance Cognitive Development in Early Childhood Education

Adriana Elizabeth Aroca-Fárez, Carla Alexandra Yandún Cartagena, Daniel David Sono Toledo, Cristina Elizabeth Moreno – Yandún
article en

Abstract

<ns5:p>Abstract* Background This study addresses the need to transform traditional teaching methods that still predominate in early childhood education and limit the development of cognitive skills such as attention, concentration, memory, language, and logical thinking. In response to this issue, the study proposes gamification as an active, meaningful, and student-centered pedagogical strategy, aligned with contemporary educational paradigms that emphasize inclusion, the use of ICT, and meaningful learning. Methods A mixed-methods approach was employed, with an applied and explanatory scope, using a quasi-experimental design. Results Five teachers were surveyed, revealing highly positive perceptions of gamification, particularly highlighting its effectiveness in capturing attention, fostering active participation, and promoting meaningful learning. A baseline assessment conducted with 25 children identified the need to primarily strengthen attention and logical thinking. Subsequently, gamified activities were designed and implemented to develop children’s cognitive skills. Conclusions Statistical analysis using the Mann Whitney Wilcoxon test showed significant differences between the control and experimental groups across all cognitive variables, particularly in attention (difference of 1.7 points) and logical thinking (1.75 points). These findings confirm that gamification significantly contributes to children’s cognitive development, representing an innovative and effective alternative to traditional teaching methods.</ns5:p>

F1000ResearchVol. 15
Universidad Técnica del Norte (EC), Universidad Politécnica Estatal del Carchi (EC)
Quality Education
Openalex Percentile: Top 4%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Gamified Strategies to Enhance Cognitive Development in Early Childhood Education — Adriana Elizabeth Aroca-Fárez, Carla Alexandra Yandún Cartagena, et al. · F1000Research (2026) | TGRS Research Map | TGRS