How exhibit media shape immersive experience: a comparative study of emotional engagement and learning motivation in museum environments

Immersive and multimodal interpretation technologies are increasingly employed in museums to enrich visitor experiences and cultural learning. However, limited empirical research has systematically compared how different interpretation modalities – ranging from conventional audio guides to multimedia smart guides and wearable AR glasses – shape visitors’ emotional engagement, cognitive processing, and learning motivation within the same exhibition context. This study investigates the effects of three interpretive modalities – Audio Guide, Smart Guide, and AR glasses – on immersive experience, reflective connection, cognition, and intrinsic motivation in a real-world museum setting. A between-subjects experiment was conducted at the Shanghai Museum with 90 participants, all exposed to identical cultural content through different interpretive media. Visitor experience was assessed using a multidimensional questionnaire, supplemented by qualitative interviews. The results show that AR glasses significantly enhance sensory immersion and emotional engagement, while smart guides tend to provide a clearer cognitive structure and greater interpretive clarity. However, higher levels of immersion do not necessarily lead to stronger reflective connection or sustained learning motivation. These findings underscore the need to balance sensory intensity with cognitive coherence and user autonomy in the design of effective multisensory museum interpretation systems.

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Publication Details

Journal
Behaviour and Information Technology
Published
2026-07-23
DOI
https://doi.org/10.1080/0144929x.2026.2706667
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

How exhibit media shape immersive experience: a comparative study of emotional engagement and learning motivation in museum environments

Taesun Kim, Xintong Ma, Fan Xu, Chao Zhou et al.
Behaviour and Information Technology
Virtual Reality Applications and Impacts
article

How exhibit media shape immersive experience: a comparative study of emotional engagement and learning motivation in museum environments

Taesun Kim, Xintong Ma, Fan Xu, Chao Zhou, Hongyuan Zhao
article en

Abstract

Immersive and multimodal interpretation technologies are increasingly employed in museums to enrich visitor experiences and cultural learning. However, limited empirical research has systematically compared how different interpretation modalities – ranging from conventional audio guides to multimedia smart guides and wearable AR glasses – shape visitors’ emotional engagement, cognitive processing, and learning motivation within the same exhibition context. This study investigates the effects of three interpretive modalities – Audio Guide, Smart Guide, and AR glasses – on immersive experience, reflective connection, cognition, and intrinsic motivation in a real-world museum setting. A between-subjects experiment was conducted at the Shanghai Museum with 90 participants, all exposed to identical cultural content through different interpretive media. Visitor experience was assessed using a multidimensional questionnaire, supplemented by qualitative interviews. The results show that AR glasses significantly enhance sensory immersion and emotional engagement, while smart guides tend to provide a clearer cognitive structure and greater interpretive clarity. However, higher levels of immersion do not necessarily lead to stronger reflective connection or sustained learning motivation. These findings underscore the need to balance sensory intensity with cognitive coherence and user autonomy in the design of effective multisensory museum interpretation systems.

Behaviour and Information Technology
Harbin Normal University (CN), Ningbo University of Technology (CN), Hanyang University (KR), China Jiliang University (CN)
Reduced inequalities
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
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How exhibit media shape immersive experience: a comparative study of emotional engagement and learning motivation in museum environments — Taesun Kim, Xintong Ma, et al. · Behaviour and Information Technology (2026) | TGRS Research Map | TGRS