B lur D riving : Investigating How Personalized Blur Techniques Impact Drivers' Performance in Virtual Reality

Distracted driving remains a major safety concern, motivating approaches that aim to reduce visual overload before attention breaks down. However, visual overload varies across individuals, making it difficult to determine appropriate interventions for each driver. We investigate whether controllable visual blur can simplify the driving scene and mitigate distraction. To address this challenge, we propose B lur D riving , a target-selective, distance-aware blur system in a Virtual Reality (VR) urban driving simulator, and employ a Human-in-the-Loop Multi-Objective Bayesian Optimization (HITL-MOBO) framework to personalize blur configurations. Across two VR user studies, we evaluated driving under normal conditions in Study 1 and under cognitively demanding conditions in Study 2. We found that personalization revealed strong individual differences in blur preference but did not lead to significant improvements in objective driving performance compared to a no-blur baseline. Qualitative feedback revealed polarized responses: some drivers reported improved focus, while others experienced uncertainty, fatigue, or discomfort. These findings suggest that visual blur is not universally effective. Instead, its benefits depend on individual perceptual strategies and tolerance for visual uncertainty. This work highlights the limits of personalized visual simplification in safety-critical driving and informs adaptive in-vehicle interface design.

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Publication Details

Journal
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Published
2026-09-30
DOI
https://doi.org/10.1145/3831646
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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B lur D riving : Investigating How Personalized Blur Techniques Impact Drivers' Performance in Virtual Reality

Mark Colley, Christian Sandor, Xinyue Gui, Pascal Jansen et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Virtual Reality Applications and Impacts
article

B lur D riving : Investigating How Personalized Blur Techniques Impact Drivers' Performance in Virtual Reality

Mark Colley, Christian Sandor, Xinyue Gui, Pascal Jansen, Takeo Igarashi, Cristian Camilo Rendon Cardona, Yuan Li
article en

Abstract

Distracted driving remains a major safety concern, motivating approaches that aim to reduce visual overload before attention breaks down. However, visual overload varies across individuals, making it difficult to determine appropriate interventions for each driver. We investigate whether controllable visual blur can simplify the driving scene and mitigate distraction. To address this challenge, we propose B lur D riving , a target-selective, distance-aware blur system in a Virtual Reality (VR) urban driving simulator, and employ a Human-in-the-Loop Multi-Objective Bayesian Optimization (HITL-MOBO) framework to personalize blur configurations. Across two VR user studies, we evaluated driving under normal conditions in Study 1 and under cognitively demanding conditions in Study 2. We found that personalization revealed strong individual differences in blur preference but did not lead to significant improvements in objective driving performance compared to a no-blur baseline. Qualitative feedback revealed polarized responses: some drivers reported improved focus, while others experienced uncertainty, fatigue, or discomfort. These findings suggest that visual blur is not universally effective. Instead, its benefits depend on individual perceptual strategies and tolerance for visual uncertainty. This work highlights the limits of personalized visual simplification in safety-critical driving and informs adaptive in-vehicle interface design.

Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous TechnologiesVol. 10(3)
Centre National de la Recherche Scientifique (FR), Universität Ulm (DE), Université Paris-Saclay (FR), University College London (GB), The University of Tokyo (JP)
Sustainable cities and communities
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
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