Analysis of animation character action design based on machine vision and improved simulated annealing algorithm

Given the common industry problems in 3D animation production, such as strong noise interference in visual capture data, stiff action generation, and lack of physical reality, this study constructs an automated action generation framework that combines machine vision and an improved simulated annealing algorithm. This method uses computational intelligence to achieve accurate mapping of low-cost videos to high-quality animations. It first uses a deep learning pose estimation model initialized with pre-trained weights and adapted to the target animation-motion task to extract 17-joint temporal features, and then builds a skeletal reorientation mechanism based on quaternion transformation. Meanwhile, an adaptive hyperbolic tangent cooling strategy and a multi-physics constrained energy function including smoothness and anatomical constraints are introduced to drive the algorithm to perform nonlinear global optimization in complex animation configuration spaces. The results showed that the average joint position error of this method on the Human3.6 M dataset was stable in the range of 47.9 mm to 55.4 mm, and the comprehensive evaluation score reached 0.89. The optimized action sequence joint acceleration was significantly reduced to 2.4, and single-frame inference only took 48ms, which effectively eliminates visual jitter and foot slipping artifacts while ensuring real-time operation efficiency. The research results successfully solved the pain point of difficulty in direct application of monocular visual data, and provided a high-fidelity technical paradigm for digital media content production that takes into account physical consistency and natural motion.

Authors

Institutions

Publication Details

Journal
Discover Computing
Published
2026-07-23
DOI
https://doi.org/10.1007/s10791-026-10368-7
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Analysis of animation character action design based on machine vision and improved simulated annealing algorithm

Zonghua Tao, Yajie Lin, Jianqi Hong
Discover Computing
Human Motion and Animation
article

Analysis of animation character action design based on machine vision and improved simulated annealing algorithm

Zonghua Tao, Yajie Lin, Jianqi Hong
article en

Abstract

Given the common industry problems in 3D animation production, such as strong noise interference in visual capture data, stiff action generation, and lack of physical reality, this study constructs an automated action generation framework that combines machine vision and an improved simulated annealing algorithm. This method uses computational intelligence to achieve accurate mapping of low-cost videos to high-quality animations. It first uses a deep learning pose estimation model initialized with pre-trained weights and adapted to the target animation-motion task to extract 17-joint temporal features, and then builds a skeletal reorientation mechanism based on quaternion transformation. Meanwhile, an adaptive hyperbolic tangent cooling strategy and a multi-physics constrained energy function including smoothness and anatomical constraints are introduced to drive the algorithm to perform nonlinear global optimization in complex animation configuration spaces. The results showed that the average joint position error of this method on the Human3.6 M dataset was stable in the range of 47.9 mm to 55.4 mm, and the comprehensive evaluation score reached 0.89. The optimized action sequence joint acceleration was significantly reduced to 2.4, and single-frame inference only took 48ms, which effectively eliminates visual jitter and foot slipping artifacts while ensuring real-time operation efficiency. The research results successfully solved the pain point of difficulty in direct application of monocular visual data, and provided a high-fidelity technical paradigm for digital media content production that takes into account physical consistency and natural motion.

Discover ComputingVol. 29(1)
Anhui University (CN), Anhui Sanlian University (CN), Luohe Medical College (CN)
Affordable and clean energy
Openalex Percentile: Top 11%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Analysis of animation character action design based on machine vision and improved simulated annealing algorithm — Zonghua Tao, Yajie Lin, et al. · Discover Computing (2026) | TGRS Research Map | TGRS