An Open-Source Pipeline for Runtime-Optimized Heritage Photogrammetry in Game Engines

Abstract. This paper presents Mesh2Tile, an open-source pipeline that converts photogrammetric meshes into runtime-optimized 3D Tiles for interactive visualization in game engines. Photogrammetry produces high-polygon meshes that remain difficult to deliver at scale through interactive platforms. Cloud-based conversion services like Cesium Ion provide a path to the OGC 3D Tiles format but impose cost barriers and raise data sovereignty concerns for confidential heritage projects. Existing open-source converters rely on uniform spatial partitioning, export redundant textures with every tile, and offer limited control over LOD generation. Mesh2Tile leverages Blender's Python API to perform adaptive octree tiling driven by triangle density, per-tile texture baking that eliminates texture redundancy, and parallel processing to generate georeferenced 3D Tiles from OBJ meshes. The pipeline is validated through a case study of the Bytown Museum Commissariat Building on the Rideau Canal UNESCO World Heritage Site. It is processed at three scales from 900 thousand to 90 million triangles. Results demonstrate linear scaling of processing time, up to 62% file size reduction for larger models, and successful runtime streaming in Unreal Engine 5 through the Cesium for Unreal plugin at 120 FPS with comparable tile balance to Cesium Ion's commercial output. The pipeline enables institutions to maintain full control over sensitive heritage data while achieving performance suitable for interactive visualization.

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Publication Details

Journal
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Published
2026-07-23
DOI
https://doi.org/10.5194/isprs-archives-xlix-b2-2026-485-2026
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
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article

An Open-Source Pipeline for Runtime-Optimized Heritage Photogrammetry in Game Engines

Adam Weigert, Stephen Fai, Chloe Dennis, Arkoun Merchant
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
3D Surveying and Cultural Heritage
article

An Open-Source Pipeline for Runtime-Optimized Heritage Photogrammetry in Game Engines

Adam Weigert, Stephen Fai, Chloe Dennis, Arkoun Merchant
article en

Abstract

Abstract. This paper presents Mesh2Tile, an open-source pipeline that converts photogrammetric meshes into runtime-optimized 3D Tiles for interactive visualization in game engines. Photogrammetry produces high-polygon meshes that remain difficult to deliver at scale through interactive platforms. Cloud-based conversion services like Cesium Ion provide a path to the OGC 3D Tiles format but impose cost barriers and raise data sovereignty concerns for confidential heritage projects. Existing open-source converters rely on uniform spatial partitioning, export redundant textures with every tile, and offer limited control over LOD generation. Mesh2Tile leverages Blender's Python API to perform adaptive octree tiling driven by triangle density, per-tile texture baking that eliminates texture redundancy, and parallel processing to generate georeferenced 3D Tiles from OBJ meshes. The pipeline is validated through a case study of the Bytown Museum Commissariat Building on the Rideau Canal UNESCO World Heritage Site. It is processed at three scales from 900 thousand to 90 million triangles. Results demonstrate linear scaling of processing time, up to 62% file size reduction for larger models, and successful runtime streaming in Unreal Engine 5 through the Cesium for Unreal plugin at 120 FPS with comparable tile balance to Cesium Ion's commercial output. The pipeline enables institutions to maintain full control over sensitive heritage data while achieving performance suitable for interactive visualization.

˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciencesVol. XLIX-B2-2026
Bytown Cat Hospital (CA), Carleton University (CA)
Sustainable cities and communities
Openalex Percentile: Top 9%
3D Surveying and Cultural Heritage
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An Open-Source Pipeline for Runtime-Optimized Heritage Photogrammetry in Game Engines — Adam Weigert, Stephen Fai, et al. · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences (2026) | TGRS Research Map | TGRS