TSCG: Transdisciplinary Systems Construction Game

This paper presents version 6.0 of the Transdisciplinary System Construction Game (TSCG), an exploratory modeling toolkit for complex systems, arising from more than twenty-five years of personal intuition about recurrent transdisciplinary invariants and developed through sustained collaboration with Claude AI (Anthropic). TSCG is built around a bicephalous architecture combining two complementary perspectives: ASFID (Attractor, Structure, Flow, Information, Dynamics) for Territory measurement, and REVOI (Representability, Evolvability, Verifiability, Observability, Interoperability) for Map construction. A third grammar, TKSL (Temporality, Knowledge, Symbol, Localizability), formalizes their stereopsic fusion. A major evolution since v5.0 is the migration of the mathematical foundation from tensor algebra to Structural Grammar, based on Lambek calculus and free commutative monoidal categories. The monoidal product operators (×, +, |) capture the simultaneous, non-separable co-presence of dimensions without requiring a metric or Hilbert space, placing TSCG on a rigorous algebraic footing pending expert review. The ontological core comprises 80 atomic GenericConcepts in 9 families across a four-layer hierarchy (M3→M2→M1→M0) in JSON-LD. The toolkit adopts a falsificationist stance, validated against a corpus of 33 instances: 25 Poclets (minimal pedagogical models spanning photography, Norse mythology, nuclear engineering, biology, electronics, music theory, blockchain consensus, plate tectonics, and the periodic table), plus SystemicFrameworks (VSM, TRIZ, Business Model Canvas), SymbolicSystemGrammars (I-Ching, TriskeleToolchain), and TscgTools. Epistemic alignment is measured by two metrics: the epistemic gap δ₁ (four SpectralClasses) and the Epistemic Focal Score (EFS / δ₂) (six FocalClasses). Twelve Poclets are accompanied by standalone HTML simulations (BabylonJS 3D or p5.js Canvas2D) forming the TSCG Simulation Gallery (https://echopraxium.github.io/tscg/). TSCG is submitted as a Systemic Esperanto — a community-revisable construction kit, not a Theory of Everything. Version history: v1.0 (2024), v2.0 (2025), v3.0 (Feb 2026), v4.0 (Mar 2026), v5.0 (Apr 2026), v6.0 (Jun 2026 – this deposit). Repository: https://github.com/Echopraxium/tscg

Authors

Publication Details

Journal
Open Science Framework
Published
2026-07-23
DOI
https://doi.org/10.17605/osf.io/wze7q
Primary Topic
University-Industry-Government Innovation Models
Type
preprint
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TSCG: Transdisciplinary Systems Construction Game

Michel KERN
Open Science Framework
University-Industry-Government Innovation Models
preprint

TSCG: Transdisciplinary Systems Construction Game

Michel KERN
preprint en

Abstract

This paper presents version 6.0 of the Transdisciplinary System Construction Game (TSCG), an exploratory modeling toolkit for complex systems, arising from more than twenty-five years of personal intuition about recurrent transdisciplinary invariants and developed through sustained collaboration with Claude AI (Anthropic). TSCG is built around a bicephalous architecture combining two complementary perspectives: ASFID (Attractor, Structure, Flow, Information, Dynamics) for Territory measurement, and REVOI (Representability, Evolvability, Verifiability, Observability, Interoperability) for Map construction. A third grammar, TKSL (Temporality, Knowledge, Symbol, Localizability), formalizes their stereopsic fusion. A major evolution since v5.0 is the migration of the mathematical foundation from tensor algebra to Structural Grammar, based on Lambek calculus and free commutative monoidal categories. The monoidal product operators (×, +, |) capture the simultaneous, non-separable co-presence of dimensions without requiring a metric or Hilbert space, placing TSCG on a rigorous algebraic footing pending expert review. The ontological core comprises 80 atomic GenericConcepts in 9 families across a four-layer hierarchy (M3→M2→M1→M0) in JSON-LD. The toolkit adopts a falsificationist stance, validated against a corpus of 33 instances: 25 Poclets (minimal pedagogical models spanning photography, Norse mythology, nuclear engineering, biology, electronics, music theory, blockchain consensus, plate tectonics, and the periodic table), plus SystemicFrameworks (VSM, TRIZ, Business Model Canvas), SymbolicSystemGrammars (I-Ching, TriskeleToolchain), and TscgTools. Epistemic alignment is measured by two metrics: the epistemic gap δ₁ (four SpectralClasses) and the Epistemic Focal Score (EFS / δ₂) (six FocalClasses). Twelve Poclets are accompanied by standalone HTML simulations (BabylonJS 3D or p5.js Canvas2D) forming the TSCG Simulation Gallery (https://echopraxium.github.io/tscg/). TSCG is submitted as a Systemic Esperanto — a community-revisable construction kit, not a Theory of Everything. Version history: v1.0 (2024), v2.0 (2025), v3.0 (Feb 2026), v4.0 (Mar 2026), v5.0 (Apr 2026), v6.0 (Jun 2026 – this deposit). Repository: https://github.com/Echopraxium/tscg

Open Science Framework
University-Industry-Government Innovation Models
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TSCG: Transdisciplinary Systems Construction Game — Michel KERN · Open Science Framework (2026) | TGRS Research Map | TGRS