Interactive geovisualization in educational escape games: Assessing 2D vs 3D designs on animal welfare awareness

Agricultural education is highly experience-based and context-dependent, which limits the effectiveness of conventional teaching methods for conveying practical applications. To support more immersive and applied learning, we introduce two educational escape games on vision-related animal welfare aspects in poultry production. One game is implemented in 2D and uses text, pictures, and simple animations, while the other takes place on a virtual 3D farm that allows free movement and spatial arrangement of riddles and puzzles. Both versions cover the same educational content. A comparative user study with university students showed that both games improved knowledge levels in reference to a conventional lecture baseline. The 2D version achieved slightly higher user acceptance as a tool for university teaching, whereas the 3D version led to better quantitative learning outcomes and superior time efficiency. Both games were perceived as motivating and suitable for agricultural knowledge transfer.

Authors

Institutions

Publication Details

Journal
Environment and Planning B Urban Analytics and City Science
Published
2026-07-22
DOI
https://doi.org/10.1177/23998083261469008
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Interactive geovisualization in educational escape games: Assessing 2D vs 3D designs on animal welfare awareness

Jan‐Henrik Haunert, Falko Kaufmann, Inga Tiemann, Dorian Baltzer et al.
Environment and Planning B Urban Analytics and City Science
Educational Games and Gamification
article

Interactive geovisualization in educational escape games: Assessing 2D vs 3D designs on animal welfare awareness

Jan‐Henrik Haunert, Falko Kaufmann, Inga Tiemann, Dorian Baltzer, Shannon Douglas
article en

Abstract

Agricultural education is highly experience-based and context-dependent, which limits the effectiveness of conventional teaching methods for conveying practical applications. To support more immersive and applied learning, we introduce two educational escape games on vision-related animal welfare aspects in poultry production. One game is implemented in 2D and uses text, pictures, and simple animations, while the other takes place on a virtual 3D farm that allows free movement and spatial arrangement of riddles and puzzles. Both versions cover the same educational content. A comparative user study with university students showed that both games improved knowledge levels in reference to a conventional lecture baseline. The 2D version achieved slightly higher user acceptance as a tool for university teaching, whereas the 3D version led to better quantitative learning outcomes and superior time efficiency. Both games were perceived as motivating and suitable for agricultural knowledge transfer.

Environment and Planning B Urban Analytics and City Science
University of Bonn (DE), Osnabrück University (DE), Hochschule Osnabrück (DE), GeoInformation (United Kingdom) (GB)
Zero hunger
Openalex Percentile: Top 4%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.