SAVEstate: A Method for Documenting Player Reflection in Digital Games

In recent years, interest in eudaimonic player experiences (PX) - concerning reflection, meaning-making, and personal growth - has increased. However, most games user research methods are not well-suited to study eudaimonic PX, as they have been developed to evaluate features of hedonic PX, such as flow, immersion, and playability. To more deeply explore eudaimonic PX, we require methods that can 1) investigate how moment-to-moment PX shapes player reflection and 2) explore how players reengage and reinterpret their experiences longitudinally. In this paper, we present SAVEstate , a method that uses documentation as a means of studying player reflection. SAVEstate consists of two phases: reflection-in-action and reflection-on-action, which allow researchers to probe players’ in-situ reflections and how they reengage with their gameplay, respectively. Using SAVEstate, we were able to observe in-situ meaning-making and connect it to post-game reflection-on-action, and view synchronous sensemaking across multiple participants. We also developed an open-source desktop application for researchers to adapt in their own SAVEstate deployments. We discuss implications for how researchers might use SAVEstate to conduct future research in meaningful PX.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831313
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

SAVEstate: A Method for Documenting Player Reflection in Digital Games

Nisha Devasia, Julie A. Kientz, Michele Newman, Safinah Ali et al.
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Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
article

SAVEstate: A Method for Documenting Player Reflection in Digital Games

Nisha Devasia, Julie A. Kientz, Michele Newman, Safinah Ali, Jin Ha Lee
article en

Abstract

In recent years, interest in eudaimonic player experiences (PX) - concerning reflection, meaning-making, and personal growth - has increased. However, most games user research methods are not well-suited to study eudaimonic PX, as they have been developed to evaluate features of hedonic PX, such as flow, immersion, and playability. To more deeply explore eudaimonic PX, we require methods that can 1) investigate how moment-to-moment PX shapes player reflection and 2) explore how players reengage and reinterpret their experiences longitudinally. In this paper, we present SAVEstate , a method that uses documentation as a means of studying player reflection. SAVEstate consists of two phases: reflection-in-action and reflection-on-action, which allow researchers to probe players’ in-situ reflections and how they reengage with their gameplay, respectively. Using SAVEstate, we were able to observe in-situ meaning-making and connect it to post-game reflection-on-action, and view synchronous sensemaking across multiple participants. We also developed an open-source desktop application for researchers to adapt in their own SAVEstate deployments. We discuss implications for how researchers might use SAVEstate to conduct future research in meaningful PX.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University of Washington (US), Department of Administration (GU), New York University (US)
Openalex Percentile: Top 49%
Digital Games and Media
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