Kyudo Practice System Using VR and Motion Sensors
This paper presents a Virtual Reality (VR)-based kyudo form practice system using wearable inertial measurement unit (IMU) sensors and hand tracking to support solo training of Syaho-Hassetsu (the eight shooting stages). The system estimates the practitioner’s motion, segments it into stages with a time-aware finite-state machine, and provides stage-specific visual guidance inside a head-mounted display. To reduce individual differences, the system introduces a simple user measurement (fingertip-to-body midline length) to scale key distances such as stance width and draw length thresholds. The implementation is built in Unity and designed for real-time use on a standalone VR headset connected to an external motion-sensing pipeline. We position this work as a system-implementation and feasibility study: rather than asserting training effectiveness, our aim is to demonstrate that the proposed system can be realized and to report initial feasibility observations. In a small preliminary evaluation, results suggest VR guidance may improve stance-width consistency, and we treat these findings as feasibility evidence rather than conclusive proof of effectiveness.
Authors
- Lei Jing (ORCID: https://orcid.org/0000-0002-1181-2536)
- T. Ichikawa
- Nirupam Patil (ORCID: https://orcid.org/0009-0007-5549-6807)
Institutions
- University of Aizu (JP)
Publication Details
- Journal
- Electronics
- Published
- 2026-07-16
- DOI
- https://doi.org/10.3390/electronics15143135
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Toyota Motor Corporation
- Japan Society for the Promotion of Science