Gamification is not just fun: the effect of gamification design elements on shaping intrinsic motivation and learning persistence

As digital learning becomes more common in higher education, learners in online and blended learning environments may encounter challenges such as insufficient engagement, distraction, and course non-completion. Therefore, promoting sustained participation and long-term learning persistence has become an important issue in educational technology and instructional design. In recent years, gamification has attracted increasing attention because of its potential to support learner engagement, feedback, progress visualization, and social interaction. However, its longer-term motivational mechanisms in educational contexts remain insufficiently clarified. This study examined the relationships among gamification design elements, intrinsic motivation, and learning persistence in a 16-week blended digital game-based learning course. A one-group post-intervention survey design was adopted. A total of 337 students from a university in Taichung, Taiwan participated in the study, and data were collected through paper-based self-report questionnaires at the end of the course. Exploratory factor analysis and reliability analysis indicated acceptable construct validity and internal consistency of the measurement scales. Structural equation modeling showed that gamification design elements were significantly and positively associated with intrinsic motivation, and intrinsic motivation was significantly and positively associated with learning persistence. Gamification design elements were also directly associated with learning persistence. The mediation analysis further indicated that intrinsic motivation partially mediated the relationship between gamification design elements and learning persistence. The model fit indices suggested acceptable model fit, and the standardized path coefficients indicated meaningful but moderate positive associations. Overall, the findings provide preliminary empirical support for the proposed model and suggest that need-supportive gamified instructional design may be related to higher intrinsic motivation and stronger learning persistence. The study contributes to gamified learning research by interpreting gamification design as a need-supportive instructional structure rather than merely as a reward-based strategy.

Authors

Institutions

Publication Details

Journal
BMC Psychology
Published
2026-07-02
DOI
https://doi.org/10.1186/s40359-026-05046-8
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamification is not just fun: the effect of gamification design elements on shaping intrinsic motivation and learning persistence

Chi-Hung Lo
BMC Psychology
Educational Games and Gamification
article

Gamification is not just fun: the effect of gamification design elements on shaping intrinsic motivation and learning persistence

Chi-Hung Lo
article en

Abstract

As digital learning becomes more common in higher education, learners in online and blended learning environments may encounter challenges such as insufficient engagement, distraction, and course non-completion. Therefore, promoting sustained participation and long-term learning persistence has become an important issue in educational technology and instructional design. In recent years, gamification has attracted increasing attention because of its potential to support learner engagement, feedback, progress visualization, and social interaction. However, its longer-term motivational mechanisms in educational contexts remain insufficiently clarified. This study examined the relationships among gamification design elements, intrinsic motivation, and learning persistence in a 16-week blended digital game-based learning course. A one-group post-intervention survey design was adopted. A total of 337 students from a university in Taichung, Taiwan participated in the study, and data were collected through paper-based self-report questionnaires at the end of the course. Exploratory factor analysis and reliability analysis indicated acceptable construct validity and internal consistency of the measurement scales. Structural equation modeling showed that gamification design elements were significantly and positively associated with intrinsic motivation, and intrinsic motivation was significantly and positively associated with learning persistence. Gamification design elements were also directly associated with learning persistence. The mediation analysis further indicated that intrinsic motivation partially mediated the relationship between gamification design elements and learning persistence. The model fit indices suggested acceptable model fit, and the standardized path coefficients indicated meaningful but moderate positive associations. Overall, the findings provide preliminary empirical support for the proposed model and suggest that need-supportive gamified instructional design may be related to higher intrinsic motivation and stronger learning persistence. The study contributes to gamified learning research by interpreting gamification design as a need-supportive instructional structure rather than merely as a reward-based strategy.

BMC Psychology
Tunghai University (TW)
Quality Education
Openalex Percentile: Top 4%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.