Language games in prosthetic design framing: a Wittgensteinian framework

ABSTRACT: This paper argues that disagreements about what counts as an ideal prosthesis arise from tacit framings of disability. Drawing on Wittgenstein’s language games within an abductive–deductive–inductive approach, we identify four prosthetic language games: medical, social, relational, and critical. By rendering their distinct grammars explicit, the framework reframes interdisciplinary disagreement as epistemic plurality and supports boundary work, translation, and epistemic fluency, enabling more reflective and dialogical design research without collapsing plural standards of prosthetic success.

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Publication Details

Journal
Proceedings of the Design Society
Published
2026-07-02
DOI
https://doi.org/10.1017/pds.2026.10540
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
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article

Language games in prosthetic design framing: a Wittgensteinian framework

Wildan Trusaji, Arlindo SILVA
Proceedings of the Design Society
Innovative Human-Technology Interaction
article

Language games in prosthetic design framing: a Wittgensteinian framework

Wildan Trusaji, Arlindo SILVA
article en

Abstract

ABSTRACT: This paper argues that disagreements about what counts as an ideal prosthesis arise from tacit framings of disability. Drawing on Wittgenstein’s language games within an abductive–deductive–inductive approach, we identify four prosthetic language games: medical, social, relational, and critical. By rendering their distinct grammars explicit, the framework reframes interdisciplinary disagreement as epistemic plurality and supports boundary work, translation, and epistemic fluency, enabling more reflective and dialogical design research without collapsing plural standards of prosthetic success.

Proceedings of the Design SocietyVol. 6
Bandung Institute of Technology (ID), Singapore University of Technology and Design (SG)
Quality Education
Openalex Percentile: Top 6%
Innovative Human-Technology Interaction
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