Mobile vs. head-mounted AR for learning additive manufacturing and supporting design creativity
ABSTRACT: This study examines how different AR platforms support learning and creativity in Additive Manufacturing (AM) education. Design students used either a smartphone- or headset-based AR app to explore virtual AM models before completing a design task and questionnaire. Expert reviews and Mann–Whitney U tests showed that headset AR users reported higher usability, better AM understanding, and produced more creative designs. The results highlight the educational value of immersive AR in enhancing technological comprehension and creative performance.
Authors
- Camille Jean (ORCID: https://orcid.org/0000-0001-8660-8786)
- Fabrice Mantelet (ORCID: https://orcid.org/0000-0003-2768-226X)
- Frédéric Segonds (ORCID: https://orcid.org/0000-0001-5677-4257)
- Ruding Lou (ORCID: https://orcid.org/0000-0002-4395-2154)
- Jinxue Cui (ORCID: https://orcid.org/0009-0000-7461-5057)
Institutions
- Arts et Métiers (FR)
Publication Details
- Journal
- Proceedings of the Design Society
- Published
- 2026-07-02
- DOI
- https://doi.org/10.1017/pds.2026.10651
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00