Spacecraft Reachable Domain and Its Applications in Orbital Games: A Review and Future Perspectives
The spacecraft reachable domain has become increasingly important for orbital game analysis due to growing on-orbit activities such as servicing, debris removal, and space situational awareness. This paper provides a comprehensive review of reachable domain theory and its applications in orbital games. A unified mathematical framework is established through three complementary classification dimensions: spatial attributes that distinguish absolute from relative reachable domains, temporal attributes that differentiate free-time from fixed-time reachable domains, and informational attributes that contrast deterministic and predictive reachable domains. Solution methods are systematically reviewed according to this taxonomy, covering analytical and semi-analytical methods, numerical optimization approaches, and geometric and sampling methods for spatial-scale reachable domains, as well as linearized ellipsoidal approximation, exact envelope determination, and fast analytical approximation for time-scale reachable domains. Applications are examined through three representative scenarios: one-on-one pursuit-evasion games, multi-agent cooperative games, and threat-avoidance and defense games. Key limitations of existing approaches are identified, including modeling fidelity, computational efficiency, and scalability under uncertainty. Future research directions are outlined to address these challenges.
Authors
- Feng Yu (ORCID: https://orcid.org/0000-0001-7714-7762)
- Yunxiao Yang (ORCID: https://orcid.org/0009-0007-4168-9165)
- Jiaxin Liu
Institutions
- Nanjing University of Aeronautics and Astronautics (CN)
Publication Details
- Journal
- Astronautics
- Published
- 2026-07-02
- DOI
- https://doi.org/10.3390/astronautics1030012
- Primary Topic
- Guidance and Control Systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00