Spacecraft Reachable Domain and Its Applications in Orbital Games: A Review and Future Perspectives

The spacecraft reachable domain has become increasingly important for orbital game analysis due to growing on-orbit activities such as servicing, debris removal, and space situational awareness. This paper provides a comprehensive review of reachable domain theory and its applications in orbital games. A unified mathematical framework is established through three complementary classification dimensions: spatial attributes that distinguish absolute from relative reachable domains, temporal attributes that differentiate free-time from fixed-time reachable domains, and informational attributes that contrast deterministic and predictive reachable domains. Solution methods are systematically reviewed according to this taxonomy, covering analytical and semi-analytical methods, numerical optimization approaches, and geometric and sampling methods for spatial-scale reachable domains, as well as linearized ellipsoidal approximation, exact envelope determination, and fast analytical approximation for time-scale reachable domains. Applications are examined through three representative scenarios: one-on-one pursuit-evasion games, multi-agent cooperative games, and threat-avoidance and defense games. Key limitations of existing approaches are identified, including modeling fidelity, computational efficiency, and scalability under uncertainty. Future research directions are outlined to address these challenges.

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Publication Details

Journal
Astronautics
Published
2026-07-02
DOI
https://doi.org/10.3390/astronautics1030012
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Spacecraft Reachable Domain and Its Applications in Orbital Games: A Review and Future Perspectives

Feng Yu, Yunxiao Yang, Jiaxin Liu
Astronautics
Guidance and Control Systems
article

Spacecraft Reachable Domain and Its Applications in Orbital Games: A Review and Future Perspectives

Feng Yu, Yunxiao Yang, Jiaxin Liu
article en

Abstract

The spacecraft reachable domain has become increasingly important for orbital game analysis due to growing on-orbit activities such as servicing, debris removal, and space situational awareness. This paper provides a comprehensive review of reachable domain theory and its applications in orbital games. A unified mathematical framework is established through three complementary classification dimensions: spatial attributes that distinguish absolute from relative reachable domains, temporal attributes that differentiate free-time from fixed-time reachable domains, and informational attributes that contrast deterministic and predictive reachable domains. Solution methods are systematically reviewed according to this taxonomy, covering analytical and semi-analytical methods, numerical optimization approaches, and geometric and sampling methods for spatial-scale reachable domains, as well as linearized ellipsoidal approximation, exact envelope determination, and fast analytical approximation for time-scale reachable domains. Applications are examined through three representative scenarios: one-on-one pursuit-evasion games, multi-agent cooperative games, and threat-avoidance and defense games. Key limitations of existing approaches are identified, including modeling fidelity, computational efficiency, and scalability under uncertainty. Future research directions are outlined to address these challenges.

AstronauticsVol. 1(3)
Nanjing University of Aeronautics and Astronautics (CN)
Openalex Percentile: Top 4%
Guidance and Control Systems
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Spacecraft Reachable Domain and Its Applications in Orbital Games: A Review and Future Perspectives — Feng Yu, Yunxiao Yang, et al. · Astronautics (2026) | TGRS Research Map | TGRS