Leveraging Thompson’s Motif-Index in Game Studies: An Exploration of Transformation Motifs

Stith Thompson’s Motif-Index of Folk-Literature (1955–1958) has long shaped folklore scholarship yet remains unexplored as a generative resource for game design. This study introduces Thompson’s Motif-Index (TMI) into that context, treating it not as a taxonomic reference but as a structure-agnostic, modular toolkit whose indeterminacy makes it productive for both scholarly analysis and design ideation. Beginning with a survey of all motif categories (A–Z), the study finds Category D (Magic) to be particularly promising; its subcategories are then examined through three exploratory phases: inductive content analysis, selective abduction, and creative abduction. Rather than deducing fixed correspondences, the study proceeds abductively: selective abduction maps motifs onto Adams and Dormans’ (2012) mechanic categories as defeasible hypotheses, while creative abduction generates design propositions that demonstrate the Index’s potential as a generative resource for game design. Each proposition opens a different dimension of the motif’s potential rather than closing it. The study thereby points to a broader research and design agenda, inviting further inquiry into how the TMI’s granular folkloric elements might inform emergent mechanics, narrative depth, and player experience.

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Publication Details

Journal
Games Research and Practice
Published
2026-07-02
DOI
https://doi.org/10.1145/3829083
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Leveraging Thompson’s Motif-Index in Game Studies: An Exploration of Transformation Motifs

Umut Burcu Tasa, Meral Şentürk
Games Research and Practice
Digital Games and Media
article

Leveraging Thompson’s Motif-Index in Game Studies: An Exploration of Transformation Motifs

Umut Burcu Tasa, Meral Şentürk
article en

Abstract

Stith Thompson’s Motif-Index of Folk-Literature (1955–1958) has long shaped folklore scholarship yet remains unexplored as a generative resource for game design. This study introduces Thompson’s Motif-Index (TMI) into that context, treating it not as a taxonomic reference but as a structure-agnostic, modular toolkit whose indeterminacy makes it productive for both scholarly analysis and design ideation. Beginning with a survey of all motif categories (A–Z), the study finds Category D (Magic) to be particularly promising; its subcategories are then examined through three exploratory phases: inductive content analysis, selective abduction, and creative abduction. Rather than deducing fixed correspondences, the study proceeds abductively: selective abduction maps motifs onto Adams and Dormans’ (2012) mechanic categories as defeasible hypotheses, while creative abduction generates design propositions that demonstrate the Index’s potential as a generative resource for game design. Each proposition opens a different dimension of the motif’s potential rather than closing it. The study thereby points to a broader research and design agenda, inviting further inquiry into how the TMI’s granular folkloric elements might inform emergent mechanics, narrative depth, and player experience.

Games Research and Practice
Yıldız Technical University (TR)
Openalex Percentile: Top 4%
Digital Games and Media
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