When digital game addiction and imaginary proclivity drive destination visit intention: the influence of loneliness

This study aims to investigate the relationship between potential tourists’ digital game addiction to imagination proclivity and destination visit intention. It also investigates how the level of loneliness can shape these relationships. The data for this study was collected from 256 gamers from a digital game platform, named Discord. The developed model was tested using the Partial Least Squares Structural Equation Modeling (PLS-SEM). The findings reveal that digital game addiction is positively and significantly associated with a proclivity for imagination and intention to visit destinations. Imagination proclivity’s complementary mediation role was also found. Tourists’ imagination and, accordingly, their intention to visit the destination tend to be higher among those with elevated levels of digital game addiction. Accordingly, DMOs can work with game developers to demonstrate that their destinations are featured positively in game content. This study contributes to understanding the relationships between potential tourists’ loneliness level, digital game addiction, imagination proclivity, and destination visit intention.

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Publication Details

Journal
Current Issues in Tourism
Published
2026-07-02
DOI
https://doi.org/10.1080/13683500.2026.2695996
Primary Topic
Diverse Aspects of Tourism Research
Type
article
Field-Weighted Citation Impact
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article

When digital game addiction and imaginary proclivity drive destination visit intention: the influence of loneliness

Fevzi Okumuş, Dilan Arabacıoğlu, Bekir Bora Dedeoğlu, Khaldoon Nusair
Current Issues in Tourism
Diverse Aspects of Tourism Research
article

When digital game addiction and imaginary proclivity drive destination visit intention: the influence of loneliness

Fevzi Okumuş, Dilan Arabacıoğlu, Bekir Bora Dedeoğlu, Khaldoon Nusair
article en

Abstract

This study aims to investigate the relationship between potential tourists’ digital game addiction to imagination proclivity and destination visit intention. It also investigates how the level of loneliness can shape these relationships. The data for this study was collected from 256 gamers from a digital game platform, named Discord. The developed model was tested using the Partial Least Squares Structural Equation Modeling (PLS-SEM). The findings reveal that digital game addiction is positively and significantly associated with a proclivity for imagination and intention to visit destinations. Imagination proclivity’s complementary mediation role was also found. Tourists’ imagination and, accordingly, their intention to visit the destination tend to be higher among those with elevated levels of digital game addiction. Accordingly, DMOs can work with game developers to demonstrate that their destinations are featured positively in game content. This study contributes to understanding the relationships between potential tourists’ loneliness level, digital game addiction, imagination proclivity, and destination visit intention.

Current Issues in Tourism
Nevşehir Hacı Bektaş Veli University (TR), University of South Carolina (US), Mardin Artuklu University (TR), César Ritz Colleges (CH), Florida Gulf Coast University (US), Kyung Hee University (KR), Islamic University (BD)
Reduced inequalities
Openalex Percentile: Top 4%
Diverse Aspects of Tourism Research
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When digital game addiction and imaginary proclivity drive destination visit intention: the influence of loneliness — Fevzi Okumuş, Dilan Arabacıoğlu, et al. · Current Issues in Tourism (2026) | TGRS Research Map | TGRS