Virtual reality-supported empathy in design: experimental evidence on problem framing and ideation

ABSTRACT: Gaps in lived experience hinder designers from understanding users. Virtual Reality (VR) may bridge this gap with immersive simulations, but its validity lacks comprehensive examination. This study addresses that gap via a VR scenario simulating the challenges of essential tremor (involuntary hand movements). Following the experience, designers demonstrated significantly enhanced empathy and a deeper user understanding. This translated into more accurate and contextually grounded problem framing. Designers’ rationales also suggest they intuitively internalized core design thinking principles.

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Publication Details

Journal
Proceedings of the Design Society
Published
2026-07-02
DOI
https://doi.org/10.1017/pds.2026.10418
Primary Topic
Design Education and Practice
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual reality-supported empathy in design: experimental evidence on problem framing and ideation

G. Georgiev, Xinhui Hu, Hernan Casakin
Proceedings of the Design Society
Design Education and Practice
article

Virtual reality-supported empathy in design: experimental evidence on problem framing and ideation

G. Georgiev, Xinhui Hu, Hernan Casakin
article en

Abstract

ABSTRACT: Gaps in lived experience hinder designers from understanding users. Virtual Reality (VR) may bridge this gap with immersive simulations, but its validity lacks comprehensive examination. This study addresses that gap via a VR scenario simulating the challenges of essential tremor (involuntary hand movements). Following the experience, designers demonstrated significantly enhanced empathy and a deeper user understanding. This translated into more accurate and contextually grounded problem framing. Designers’ rationales also suggest they intuitively internalized core design thinking principles.

Proceedings of the Design SocietyVol. 6
University of Illinois Urbana-Champaign (US), Japan Advanced Institute of Science and Technology (JP), Ariel University (IL), University of Oulu (FI)
Openalex Percentile: Top 14%
Design Education and Practice
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