Virtual reality-supported empathy in design: experimental evidence on problem framing and ideation
ABSTRACT: Gaps in lived experience hinder designers from understanding users. Virtual Reality (VR) may bridge this gap with immersive simulations, but its validity lacks comprehensive examination. This study addresses that gap via a VR scenario simulating the challenges of essential tremor (involuntary hand movements). Following the experience, designers demonstrated significantly enhanced empathy and a deeper user understanding. This translated into more accurate and contextually grounded problem framing. Designers’ rationales also suggest they intuitively internalized core design thinking principles.
Authors
- G. Georgiev
- Xinhui Hu
- Hernan Casakin
Institutions
- University of Illinois Urbana-Champaign (US)
- Japan Advanced Institute of Science and Technology (JP)
- Ariel University (IL)
- University of Oulu (FI)
Publication Details
- Journal
- Proceedings of the Design Society
- Published
- 2026-07-02
- DOI
- https://doi.org/10.1017/pds.2026.10418
- Primary Topic
- Design Education and Practice
- Type
- article
- Field-Weighted Citation Impact
- 0.00