Digital Triple-Code Model Game Intervention for Enhancing Mathematical Achievement and Working Memory in Children at Risk of Mathematical Difficulties

Children at risk of mathematical difficulties (MD) are increasingly prevalent worldwide. This study developed a digital game–based intervention grounded in the Triple-Code Model (TCM) and aligned with the standardized mathematics curriculum and learning indicators. The intervention design followed the ADDIE and digital game-based learning frameworks. Instruments were validated by experts and piloted with 45 children at risk of MD. Seventy primary school students aged 9–11 years were randomly assigned to experimental or control groups. Computerized tests of mathematical achievement, verbal working memory, and spatial working memory were administered. Results revealed significantly greater post-training improvements in the experimental group across all measures, with large effect sizes. The findings suggest that the digital TCM game effectively enhances mathematical performance and cognitive functioning, possibly through mechanisms involving positive emotion, goal-directed processing, and reduced cognitive load, supporting its potential as a supplementary educational tool for children at risk of MD.

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Publication Details

Journal
Psicologí a Educativa
Published
2026-07-01
DOI
https://doi.org/10.5093/psed2026a17
Primary Topic
Cognitive and developmental aspects of mathematical skills
Type
article
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0.00
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article

Digital Triple-Code Model Game Intervention for Enhancing Mathematical Achievement and Working Memory in Children at Risk of Mathematical Difficulties

Peera Wongupparaj, Kanok Panthong, Piyathip Pradujprom
Psicologí a Educativa
Cognitive and developmental aspects of mathematical skills
article

Digital Triple-Code Model Game Intervention for Enhancing Mathematical Achievement and Working Memory in Children at Risk of Mathematical Difficulties

Peera Wongupparaj, Kanok Panthong, Piyathip Pradujprom
article en

Abstract

Children at risk of mathematical difficulties (MD) are increasingly prevalent worldwide. This study developed a digital game–based intervention grounded in the Triple-Code Model (TCM) and aligned with the standardized mathematics curriculum and learning indicators. The intervention design followed the ADDIE and digital game-based learning frameworks. Instruments were validated by experts and piloted with 45 children at risk of MD. Seventy primary school students aged 9–11 years were randomly assigned to experimental or control groups. Computerized tests of mathematical achievement, verbal working memory, and spatial working memory were administered. Results revealed significantly greater post-training improvements in the experimental group across all measures, with large effect sizes. The findings suggest that the digital TCM game effectively enhances mathematical performance and cognitive functioning, possibly through mechanisms involving positive emotion, goal-directed processing, and reduced cognitive load, supporting its potential as a supplementary educational tool for children at risk of MD.

Psicologí a EducativaVol. 32
Burapha University (TH), Chulalongkorn University (TH)
Quality Education
Openalex Percentile: Top 5%
Cognitive and developmental aspects of mathematical skills
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Digital Triple-Code Model Game Intervention for Enhancing Mathematical Achievement and Working Memory in Children at Risk of Mathematical Difficulties — Peera Wongupparaj, Kanok Panthong, et al. · Psicologí a Educativa (2026) | TGRS Research Map | TGRS