Garment Exchange Project 2.0

<p>Apparel design programs prepare students for industry careers by teaching design, patternmaking, technical design, and garment construction. Many courses simulate these processes in studio settings, with students completing all steps individually or as part of a team. This study examines the ninth cycle of a long-running technical pack (tech pack) exchange project, using Experiential Learning Theory (ELT) to simulate real-world apparel development processes and communication. Students often rely on familiar techniques, avoiding challenges that build new skills. As a result, their tech packs and patterns rarely reflect industry standards or test their communication abilities in realistic contexts. In this project, twenty-four students from two universities formed five teams and created shirt designs, patterns, and tech packs. These materials were exchanged to produce prototype garments using only the information provided. Students demonstrated an understanding of the simulated roles and the impact of their decisions on outcomes. Reflections indicated that students gained insight into how tech packs communicate with factories, as well as the consequences of incomplete or unclear information. While students met the design brief and completed the required materials, they identified ways to improve their tech packs and patterns. Reflections revealed insights into miscommunication, the impact of assumptions, and the importance of clarity in professional apparel development.</p>

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Publication Details

Journal
The International Journal of Design Education
Published
2026-07-01
DOI
https://doi.org/10.18848/2325-128x/cgp/a331
Primary Topic
Innovative Teaching Methodologies in Social Sciences
Type
article
Field-Weighted Citation Impact
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article

Garment Exchange Project 2.0

Melinda K Adams, Lori Wahl
The International Journal of Design Education
Innovative Teaching Methodologies in Social Sciences
article

Garment Exchange Project 2.0

Melinda K Adams, Lori Wahl
article en

Abstract

<p>Apparel design programs prepare students for industry careers by teaching design, patternmaking, technical design, and garment construction. Many courses simulate these processes in studio settings, with students completing all steps individually or as part of a team. This study examines the ninth cycle of a long-running technical pack (tech pack) exchange project, using Experiential Learning Theory (ELT) to simulate real-world apparel development processes and communication. Students often rely on familiar techniques, avoiding challenges that build new skills. As a result, their tech packs and patterns rarely reflect industry standards or test their communication abilities in realistic contexts. In this project, twenty-four students from two universities formed five teams and created shirt designs, patterns, and tech packs. These materials were exchanged to produce prototype garments using only the information provided. Students demonstrated an understanding of the simulated roles and the impact of their decisions on outcomes. Reflections indicated that students gained insight into how tech packs communicate with factories, as well as the consequences of incomplete or unclear information. While students met the design brief and completed the required materials, they identified ways to improve their tech packs and patterns. Reflections revealed insights into miscommunication, the impact of assumptions, and the importance of clarity in professional apparel development.</p>

The International Journal of Design Education
University of Idaho (US), University of the Incarnate Word (US)
Industry, innovation and infrastructure
Openalex Percentile: Top 2%
Innovative Teaching Methodologies in Social Sciences
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Garment Exchange Project 2.0 — Melinda K Adams, Lori Wahl · The International Journal of Design Education (2026) | TGRS Research Map | TGRS