Co-Creating Authentic VR Stories with Young Adults with Disabilities: Why Does This Matter in Transformative Research?

Background: The use of creative methods, including immersive digital media such as virtual reality (VR), has grown in popularity over the past decade. At the same time, the power of co-creation within transformative research has also strengthened. Together, co-creation and digital immersive methods offer the potential for the intended audience, including decision-makers, to deeply engage with the information communicated through focused immersion in people’s stories and familiar local settings. Method/Reflections: In this article, the process of co-creation through a digital VR storytelling approach is discussed and reflected upon from the perspectives of co-creators from regional cities and towns across Australia. Our team included three young adults with disabilities, an academic researcher with a disability, and an independent researcher. This includes 1. presenting an overview of co-creation itself as both an ethos and method; 2. describing our experiences of co-creation using online storyboarding and script-writing workshops to portray the reality of local community experiences, and re-imagining what an inclusive community would look like; 3. reflecting on our completed stories made into VR short films and their potential to impact decision-making to improve urban and regional planning and design; and 4. discussing reflections and insights into the challenges, benefits, and key considerations for applying co-creation and VR storytelling in research and public planning engagement.

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Publication Details

Journal
Social Sciences
Published
2026-06-30
DOI
https://doi.org/10.3390/socsci15070431
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
0.00

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article

Co-Creating Authentic VR Stories with Young Adults with Disabilities: Why Does This Matter in Transformative Research?

Lisa Stafford, Samantha Abbato, Isaac Tye, Nicole McKillop et al.
Social Sciences
Digital Storytelling and Education
article

Co-Creating Authentic VR Stories with Young Adults with Disabilities: Why Does This Matter in Transformative Research?

Lisa Stafford, Samantha Abbato, Isaac Tye, Nicole McKillop, Ana Pike
article en

Abstract

Background: The use of creative methods, including immersive digital media such as virtual reality (VR), has grown in popularity over the past decade. At the same time, the power of co-creation within transformative research has also strengthened. Together, co-creation and digital immersive methods offer the potential for the intended audience, including decision-makers, to deeply engage with the information communicated through focused immersion in people’s stories and familiar local settings. Method/Reflections: In this article, the process of co-creation through a digital VR storytelling approach is discussed and reflected upon from the perspectives of co-creators from regional cities and towns across Australia. Our team included three young adults with disabilities, an academic researcher with a disability, and an independent researcher. This includes 1. presenting an overview of co-creation itself as both an ethos and method; 2. describing our experiences of co-creation using online storyboarding and script-writing workshops to portray the reality of local community experiences, and re-imagining what an inclusive community would look like; 3. reflecting on our completed stories made into VR short films and their potential to impact decision-making to improve urban and regional planning and design; and 4. discussing reflections and insights into the challenges, benefits, and key considerations for applying co-creation and VR storytelling in research and public planning engagement.

Social SciencesVol. 15(7)
Griffith University (AU), University of Tasmania (AU), Clinical Insights (US)
Australian Research Council
Sustainable cities and communities
Openalex Percentile: Top 5%
Digital Storytelling and Education
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