More than minutes: Using video analysis to rethink children’s sedentary screentime as quality digital play

Children’s screentime is commonly viewed as passive and problematic. Current focus on reducing the time children spend using digital technologies has meant screentime is quantified often at the expense of considering the quality of children’s digital interactions. These ‘clocking’ practices tend to overlook the potential for children’s digital play to foster movement and relationships with others. Building upon childhood scholarship that has suggested children’s experiences of time are not always linear, nor in line with adults’ expectations, we consider alternative temporalities in relation to children’s screentime. We explore video data from weekly digital playgroups in the Children’s Technology Play Space (CTPS), a living lab for the Australian Research Council Centre of Excellence for the Digital Child, focused on movement to highlight that children’s play can intersperse between the digital and the physical, and at times can concurrently be both. As such, we challenge the assumption that screentime is always sedentary. Considering how interactions between children, adults, nonhuman things, and digital technologies such as Augmented Reality (AR) enabled varied movement and imagination, we invite conceptions of children’s sedentary screentime to be re-thought.

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Publication Details

Journal
Journal of Early Childhood Research
Published
2026-06-30
DOI
https://doi.org/10.1177/1476718x261460896
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

More than minutes: Using video analysis to rethink children’s sedentary screentime as quality digital play

Lois Peach, Dylan P. Cliff, Lisa K. Kervin
Journal of Early Childhood Research
Child Development and Digital Technology
article

More than minutes: Using video analysis to rethink children’s sedentary screentime as quality digital play

Lois Peach, Dylan P. Cliff, Lisa K. Kervin
article en

Abstract

Children’s screentime is commonly viewed as passive and problematic. Current focus on reducing the time children spend using digital technologies has meant screentime is quantified often at the expense of considering the quality of children’s digital interactions. These ‘clocking’ practices tend to overlook the potential for children’s digital play to foster movement and relationships with others. Building upon childhood scholarship that has suggested children’s experiences of time are not always linear, nor in line with adults’ expectations, we consider alternative temporalities in relation to children’s screentime. We explore video data from weekly digital playgroups in the Children’s Technology Play Space (CTPS), a living lab for the Australian Research Council Centre of Excellence for the Digital Child, focused on movement to highlight that children’s play can intersperse between the digital and the physical, and at times can concurrently be both. As such, we challenge the assumption that screentime is always sedentary. Considering how interactions between children, adults, nonhuman things, and digital technologies such as Augmented Reality (AR) enabled varied movement and imagination, we invite conceptions of children’s sedentary screentime to be re-thought.

Journal of Early Childhood Research
University of Wollongong (AU)
Openalex Percentile: Top 3%
Child Development and Digital Technology
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More than minutes: Using video analysis to rethink children’s sedentary screentime as quality digital play — Lois Peach, Dylan P. Cliff, et al. · Journal of Early Childhood Research (2026) | TGRS Research Map | TGRS