The Fragility of Optimal-Agent Training: Continuous-Time Dynamics and Adaptive Computation as Heuristic Regularizers in Edge AI

We present a series of counterintuitive empirical findings that challenge fundamental assumptions in reinforcement learning (RL) for Edge AI. Training lightweight recurrent agents—based on Closed-form Continuous-time Neural Networks (CfC) and Gated Recurrent Units (GRU)—against a near-perfect Minimax opponent in Tic-Tac-Toe produces policies that achieve a 100% draw rate against the optimal adversary, yet collapse catastrophically when confronted with stochastic opponents. Our ablation study reveals three pathologies: (i) a hardware paradox wherein Adaptive Computation Time (ACT) increases wall-clock training time by 2.45x despite reducing theoretical ODE integration steps; (ii) latent-space fragmentation producing non-transitive dominance cycles—a GRU agent winning only 11% against random defeats a CfC+ACT agent 100-0; and (iii) negative transfer from Tic-Tac-Toe to Connect Four, degrading performance from 80% to 23% vs. from-scratch training. We argue that continuous-time dynamics and adaptive halting function primarily as heuristic regularizers whose benefits are contingent on deployment constraints, and that the pursuit of optimality in self-play constitutes a structural trap for Edge AI systems.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-06-30
DOI
https://doi.org/10.5281/zenodo.21077401
Primary Topic
Adversarial Robustness in Machine Learning
Type
preprint
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preprint

The Fragility of Optimal-Agent Training: Continuous-Time Dynamics and Adaptive Computation as Heuristic Regularizers in Edge AI

Starlyn Elizer Rosario Reyes
Zenodo (CERN European Organization for Nuclear Research)
Adversarial Robustness in Machine Learning
preprint

The Fragility of Optimal-Agent Training: Continuous-Time Dynamics and Adaptive Computation as Heuristic Regularizers in Edge AI

Starlyn Elizer Rosario Reyes
preprint en

Abstract

We present a series of counterintuitive empirical findings that challenge fundamental assumptions in reinforcement learning (RL) for Edge AI. Training lightweight recurrent agents—based on Closed-form Continuous-time Neural Networks (CfC) and Gated Recurrent Units (GRU)—against a near-perfect Minimax opponent in Tic-Tac-Toe produces policies that achieve a 100% draw rate against the optimal adversary, yet collapse catastrophically when confronted with stochastic opponents. Our ablation study reveals three pathologies: (i) a hardware paradox wherein Adaptive Computation Time (ACT) increases wall-clock training time by 2.45x despite reducing theoretical ODE integration steps; (ii) latent-space fragmentation producing non-transitive dominance cycles—a GRU agent winning only 11% against random defeats a CfC+ACT agent 100-0; and (iii) negative transfer from Tic-Tac-Toe to Connect Four, degrading performance from 80% to 23% vs. from-scratch training. We argue that continuous-time dynamics and adaptive halting function primarily as heuristic regularizers whose benefits are contingent on deployment constraints, and that the pursuit of optimality in self-play constitutes a structural trap for Edge AI systems.

Zenodo (CERN European Organization for Nuclear Research)
Adversarial Robustness in Machine Learning
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