Game Industry Trends Analyzed Through Global Game Exhibition G-STAR

This survey/review paper examines how structural change in the game industry was expressed at G-STAR 2025, the representative game exhibition of the Republic of Korea.The study focuses on exhibited titles and the strategic choices of participating companies.Four trends are analyzed: generative artificial intelligence (AI) adoption, cross-platform expansion, intellectual property (IP)-based ecosystem building, and the integration of indie games into publisher-led structures.Unlike prior studies that treat these trends separately or focus on visitor satisfaction, the present study reads the exhibition as a supply-side signal of industrial change.The study combines field observation with industry reports, academic literature, and news coverage.The analysis shows that G-STAR 2025 reflected a defensive industry logic.Participating firms sought to reduce uncertainty through resource reuse, platform extension, and already validated IP.At the same time, the exhibition revealed tensions around AI-related labor restructuring, platform integration, and creative autonomy.The study offers an exhibition-based framework for analyzing game industry trends in an integrated way.

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Publication Details

Journal
Journal of information and communication convergence engineering
Published
2026-06-30
DOI
https://doi.org/10.56977/jicce.2026.24.2.175
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Industry Trends Analyzed Through Global Game Exhibition G-STAR

Jun‐Ho Huh, Minuk Nam
Journal of information and communication convergence engineering
Digital Games and Media
article

Game Industry Trends Analyzed Through Global Game Exhibition G-STAR

Jun‐Ho Huh, Minuk Nam
article en

Abstract

This survey/review paper examines how structural change in the game industry was expressed at G-STAR 2025, the representative game exhibition of the Republic of Korea.The study focuses on exhibited titles and the strategic choices of participating companies.Four trends are analyzed: generative artificial intelligence (AI) adoption, cross-platform expansion, intellectual property (IP)-based ecosystem building, and the integration of indie games into publisher-led structures.Unlike prior studies that treat these trends separately or focus on visitor satisfaction, the present study reads the exhibition as a supply-side signal of industrial change.The study combines field observation with industry reports, academic literature, and news coverage.The analysis shows that G-STAR 2025 reflected a defensive industry logic.Participating firms sought to reduce uncertainty through resource reuse, platform extension, and already validated IP.At the same time, the exhibition revealed tensions around AI-related labor restructuring, platform integration, and creative autonomy.The study offers an exhibition-based framework for analyzing game industry trends in an integrated way.

Journal of information and communication convergence engineeringVol. 24(2)
Korea Maritime and Ocean University (KR), Ocean Energy (Norway) (NO)
Industry, innovation and infrastructure
Openalex Percentile: Top 5%
Digital Games and Media
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Game Industry Trends Analyzed Through Global Game Exhibition G-STAR — Jun‐Ho Huh, Minuk Nam · Journal of information and communication convergence engineering (2026) | TGRS Research Map | TGRS