Unfinished Decay: Animating Historical Images from Gigapixel Digitizations via Fragment-Based AI Workflows 40

Unfinished Decay is an AI-assisted animation project that explores how historical gigapixel images of cultural heritage artworks can be reinterpreted through contemporary generative image-to-video and video-to-video systems. Building on prior research from Brosch AI – Distorted Dreams (2025) this work shifts focus from stylistic distortion toward material-based interpretation. Using a gigapixel scan of Red Dinosaurs (1926), an unfinished late painting by Austrian artist Klemens Brosch, the project animates microscopic surface features – dust, cracks, pigment erosion – as primary carriers of meaning. Current AI animation tools operate under strict resolution constraints (typically 1–4K), limiting their applicability to ultra-high-resolution cultural artifacts. To address this limitation, Unfinished Decay (2026) introduces a fragment-based workflow that extracts micro-regions from gigapixel imagery, applies AI-driven motion, and recomposes the results into a cohesive cinematic structure. The resulting five-minute film unfolds as a silent visual essay on decay, fragility, and temporal persistence, positioning AI as a speculative collaborator in the artistic reinterpretation of cultural heritage.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2026-06-29
DOI
https://doi.org/10.1145/3816085
Primary Topic
Aesthetic Perception and Analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Unfinished Decay: Animating Historical Images from Gigapixel Digitizations via Fragment-Based AI Workflows 40

Jüergen Hagler, Celine Pham
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Aesthetic Perception and Analysis
article

Unfinished Decay: Animating Historical Images from Gigapixel Digitizations via Fragment-Based AI Workflows 40

Jüergen Hagler, Celine Pham
article en

Abstract

Unfinished Decay is an AI-assisted animation project that explores how historical gigapixel images of cultural heritage artworks can be reinterpreted through contemporary generative image-to-video and video-to-video systems. Building on prior research from Brosch AI – Distorted Dreams (2025) this work shifts focus from stylistic distortion toward material-based interpretation. Using a gigapixel scan of Red Dinosaurs (1926), an unfinished late painting by Austrian artist Klemens Brosch, the project animates microscopic surface features – dust, cracks, pigment erosion – as primary carriers of meaning. Current AI animation tools operate under strict resolution constraints (typically 1–4K), limiting their applicability to ultra-high-resolution cultural artifacts. To address this limitation, Unfinished Decay (2026) introduces a fragment-based workflow that extracts micro-regions from gigapixel imagery, applies AI-driven motion, and recomposes the results into a cohesive cinematic structure. The resulting five-minute film unfolds as a silent visual essay on decay, fragility, and temporal persistence, positioning AI as a speculative collaborator in the artistic reinterpretation of cultural heritage.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 9(3)
Ars Electronica Center (AT), University of Applied Sciences Upper Austria (AT), PLUS Foundation (US)
Sustainable cities and communities
Openalex Percentile: Top 6%
Aesthetic Perception and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Unfinished Decay: Animating Historical Images from Gigapixel Digitizations via Fragment-Based AI Workflows 40 — Jüergen Hagler, Celine Pham · Proceedings of the ACM on Computer Graphics and Interactive Techniques (2026) | TGRS Research Map | TGRS