Controlling Semantic Consensus and Lexical Density in Image-Based Evaluations for Mobile Input Methods EICS021

Mobile input methods (IMEs) for text entry in interactive applications, are typically evaluated in lab settings, using phrase transcription tasks as the de-facto procedural element in the validation stage of their development. Transcription tasks offer strong internal validity but weak ecological and external validity, due to the composition constraints imposed on participants. Free composition tasks using image stimuli have been proposed as an alternative, but they lack standardized control to regulate elicited text volume and quality, therefore limiting evaluation internal validity. In this paper, we propose a methodology for rigorous, computational sampling of image stimuli from large image datasets, with an aim to control lexical and semantic similarity in user-generated text during IME evaluations. We further deploy diffusion generative AI models to methodically derive stylistic variations from the sampled images, allowing us to examine the effects of original images, abstractive styles and distractor elements on user input. Our findings from an online image description study with crowdsourced participants ( N = 100) and 3,000 captured input samples, demonstrate that stimulus sampling and restyling can be used a methodological control apparatus for evaluating input methods in lab settings, allowing researchers to systematically control participants’ input density and diversity, mitigating the internal validity challenges of image task evaluations. We present evidence-based guidelines for selecting image stimuli and release our datasets, experiment application, analysis code, and participant descriptions.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-06-29
DOI
https://doi.org/10.1145/3816773
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Controlling Semantic Consensus and Lexical Density in Image-Based Evaluations for Mobile Input Methods EICS021

Andreas Komninos, John Garofalakis, Ioulia Simou
Proceedings of the ACM on Human-Computer Interaction
Interactive and Immersive Displays
article

Controlling Semantic Consensus and Lexical Density in Image-Based Evaluations for Mobile Input Methods EICS021

Andreas Komninos, John Garofalakis, Ioulia Simou
article en

Abstract

Mobile input methods (IMEs) for text entry in interactive applications, are typically evaluated in lab settings, using phrase transcription tasks as the de-facto procedural element in the validation stage of their development. Transcription tasks offer strong internal validity but weak ecological and external validity, due to the composition constraints imposed on participants. Free composition tasks using image stimuli have been proposed as an alternative, but they lack standardized control to regulate elicited text volume and quality, therefore limiting evaluation internal validity. In this paper, we propose a methodology for rigorous, computational sampling of image stimuli from large image datasets, with an aim to control lexical and semantic similarity in user-generated text during IME evaluations. We further deploy diffusion generative AI models to methodically derive stylistic variations from the sampled images, allowing us to examine the effects of original images, abstractive styles and distractor elements on user input. Our findings from an online image description study with crowdsourced participants ( N = 100) and 3,000 captured input samples, demonstrate that stimulus sampling and restyling can be used a methodological control apparatus for evaluating input methods in lab settings, allowing researchers to systematically control participants’ input density and diversity, mitigating the internal validity challenges of image task evaluations. We present evidence-based guidelines for selecting image stimuli and release our datasets, experiment application, analysis code, and participant descriptions.

Proceedings of the ACM on Human-Computer InteractionVol. 10(4)
University of Patras (GR), Institute of Informatics of the Slovak Academy of Sciences (SK)
Openalex Percentile: Top 5%
Interactive and Immersive Displays
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